The issue cpthk and isamu had produced static and distorted audio, apparently using HLE audio. Audio also reportedly looped. I don't think either of them used builds after the New AX HLE merge or tried using LLE audio (at least not with fullspeed LLE audio).
Topken, haddockd, and myself have noticed that audio has static after extended playtimes, usually a couple of hours. This happens on builds before and after the New AX HLE merge, and it happens with HLE or LLE audio. Apparently affects multiple ucodes, since haddockd has noticed this issue on WW. Atm, haddockd is regression testing to find where this might have been introduced. I myself have only noticed this on Skies of Arcadia (I don't usually play Dolphin long enough, usually under an hour at a time). I'm going to look at other games eventually on older builds.
Games affected with the first issue:
NSMB Wii
DKCR
Games affected with the second issue:
Baten Kaitos
Wind Waker
Kirby Return to Dreamland
Resident Evil 4
Mario Kart Wii
Skies of Arcadia
Topken, haddockd, and myself have noticed that audio has static after extended playtimes, usually a couple of hours. This happens on builds before and after the New AX HLE merge, and it happens with HLE or LLE audio. Apparently affects multiple ucodes, since haddockd has noticed this issue on WW. Atm, haddockd is regression testing to find where this might have been introduced. I myself have only noticed this on Skies of Arcadia (I don't usually play Dolphin long enough, usually under an hour at a time). I'm going to look at other games eventually on older builds.
Games affected with the first issue:
NSMB Wii
DKCR
Games affected with the second issue:
Baten Kaitos
Wind Waker
Kirby Return to Dreamland
Resident Evil 4
Mario Kart Wii
Skies of Arcadia