When it comes to the audio backend for Dolphin, there are two choices: DirectSound and OpenAL. Unfortunately I can't seem to make either one work satisfactorily and I could use some insights if anyone has any to offer.
I'm currently trying to play NSMB on the R51xx/R52xx builds of Dolphin, and thanks to a bug between the frame limiter and idle skipping, I have to turn idle skipping off to keep the frame limiter working. However the issue I'm running in to is that if I do this, the OpenAL backend for Dolphin will crash. Basically I'm finding it unusable: I either have to take a major frame rate hit, or it crashes on me.
However if I use the DirectSound backend, there's a very noticeable delay in the audio; I'd guess 100ms or so. So while DSound works the audio latency is really ghastly on a precision game like NSMB.
So is there something I'm missing here such as a setting? It seems like there's currently no good audio backend for Dolphin based on my experiences.
System Specs:
Core i7 950
4GB RAM
Radeon 5870
Creative SoundBlaster X-Fi XtremeMusic
Win7 Ultimate 64bit
I'm currently trying to play NSMB on the R51xx/R52xx builds of Dolphin, and thanks to a bug between the frame limiter and idle skipping, I have to turn idle skipping off to keep the frame limiter working. However the issue I'm running in to is that if I do this, the OpenAL backend for Dolphin will crash. Basically I'm finding it unusable: I either have to take a major frame rate hit, or it crashes on me.
However if I use the DirectSound backend, there's a very noticeable delay in the audio; I'd guess 100ms or so. So while DSound works the audio latency is really ghastly on a precision game like NSMB.
So is there something I'm missing here such as a setting? It seems like there's currently no good audio backend for Dolphin based on my experiences.
System Specs:
Core i7 950
4GB RAM
Radeon 5870
Creative SoundBlaster X-Fi XtremeMusic
Win7 Ultimate 64bit