(11-15-2016, 12:34 AM)Admentus Wrote: Well depending on your hardware it might. If your hardware is sufficient and if using the proper settings (and the latest official build of course) you might not have that many issues with shaders and stutters. Personally for me (with my given hardware) I can play almost every game in my libary without having my experience halted by shader compilations. So yes, I would see that Dolphin works as a replacement of the actual console, provided you do have the hardware.I agree with your last statement about accuracy. The machine I'm running this on plays these games as a for instance Mario Kart wii, at 60fps constantly with an occasional frame drop for a split second, which I'm guessing is shader compilation. Its a core i5 skylake 3.4Ghz and 8GB ddr4 memory and the 1050 ti. Even on cube games, its just the shader compilation. Im just anal about perfection. I finally got my n64 emulator working great, not pj64 though because for whatever reason it says 60fps but its choppy. Im using retroarch for nes, snes, gen, and n64. Then I have dolphin for cube and wii. Overall I'm extremely happy with dolphin, I'm comfortable enough with it that I am going to run through super mario sunshine on it to christen it. Im not using and texture packs or anything either, the only thing I'm doing is 3x native for 1080p everything else is turned off.
Maybe in a few years from now or with ubershaders the system load will be lower on Dolphin. Even if Dolphin will not receive any speed performance optimizations anymore, our hardware will continue to improve over the years. It is the same as with N64 emulation, almost every modern system can run Project64 all maxed out without any loss of framerate where a few years ago systems could still struggle with it. I remember the day that when The Elder Scrolls IV came out for Windows my PC could barely run on Medium settings. Nowadays I could just as well throw a Ultra texture pack mod against and it would still not go below 60 FPS. All I am saying that is Ubershaders might not even be needed anymore in the future. Since the Wii is still a fairly new system (it is newer than the NES, SNES and N64) it is obvious it demands more raw CPU power. Emulation drastically demands more of your system's resources than if you would you play your games natively on the console itself, such is the nature of emulation. In years (perhaps in many years) from now even a new toaster would be able run Dolphin at fullspeed all maxed out.
All that matters in the end is accuracy. You could throw as much CPU power against it as you like, but that would not make the game bug-free. Yeah... Higher accuracy demands more CPU power. You would be thankful if an emulator valued accuracy above performance in the long run. Performance is easy to solve, accuracy is not.
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At this point is it safe to say that using Dolphin is far better than the console?
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11-15-2016, 12:49 AM
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