(11-15-2016, 12:02 AM)Slottedpig Wrote: Right thats what Im saying regarding stutter and shaders, while it compiling the games are jumping all over the place. My point is does this really constitute replacing the actual console? Just weighing in, I friggin love this emulator and it fits perfectly into my emulation machine which has a core i5 skylake with the 1050 ti in it. I just wish they could finish and release the uber shader patch, which would solve most if not all the shader compiling issues.
Well depending on your hardware it might. If your hardware is sufficient and if using the proper settings (and the latest official build of course) you might not have that many issues with shaders and stutters. Personally for me (with my given hardware) I can play almost every game in my libary without having my experience halted by shader compilations. So yes, I would see that Dolphin works as a replacement of the actual console, provided you do have the hardware.
Maybe in a few years from now or with ubershaders the system load will be lower on Dolphin. Even if Dolphin will not receive any speed performance optimizations anymore, our hardware will continue to improve over the years. It is the same as with N64 emulation, almost every modern system can run Project64 all maxed out without any loss of framerate where a few years ago systems could still struggle with it. I remember the day that when The Elder Scrolls IV came out for Windows my PC could barely run on Medium settings. Nowadays I could just as well throw a Ultra texture pack mod against and it would still not go below 60 FPS. All I am saying that is Ubershaders might not even be needed anymore in the future. Since the Wii is still a fairly new system (it is newer than the NES, SNES and N64) it is obvious it demands more raw CPU power. Emulation drastically demands more of your system's resources than if you would you play your games natively on the console itself, such is the nature of emulation. In years (perhaps in many years) from now even a new toaster would be able run Dolphin at fullspeed all maxed out.
All that matters in the end is accuracy. You could throw as much CPU power against it as you like, but that would not make the game bug-free. Yeah... Higher accuracy demands more CPU power. You would be thankful if an emulator valued accuracy above performance in the long run. Performance is easy to solve, accuracy is not.
