(11-14-2016, 09:05 PM)Admentus Wrote: Define "stutters like crazy". I agree there might be some hicups, but generally I could play through a lot of my games without having stutters at all. In case it does, I just have to decrease the anit-aliasing or tweak the CPU Clock Override. For texture packs I generally use the Prefetch to RAM option, through the Ocarina of Time / Majora's Mask texture pack plays very smoothly without prefetching it. The texture pack for Super Mario 64 does need to be prefetched through or I just cripple my performance at 10-20 FPS every time I turn the camera, Keep in mind that emulation is more intensive on the CPU than the GPU, unlike native PC gaming where a stronger GPU serves you better. Your GTX 1050 Ti should be more than enough for Dolphin. It might not be the best GPU out there, but for Dolphin it should be enough for 3x Native resolution (1080p).Right thats what Im saying regarding stutter and shaders, while it compiling the games are jumping all over the place. My point is does this really constitute replacing the actual console? Just weighing in, I friggin love this emulator and it fits perfectly into my emulation machine which has a core i5 skylake with the 1050 ti in it. I just wish they could finish and release the uber shader patch, which would solve most if not all the shader compiling issues.
If you experience slowdowns, you should try to disable anti-aliasing, ensure you are using HLE audio, the JIT recompiler, Dual Core is activated, that Store EFB Copies to Texture only is enabled (as long the game work remains playable, certain games such as Super Mario Sunshine must Store EFB Copies to Texture Only disabled), the Texture Cache is set to Fast (the same reason as with Store EFB Copies to Texture Only) and well... your settings are set to default. You should also compare which backend is the fastest for which game. Certain backends behave differently with different games.
You should also disable the CPU Clock Override if that demands too much of your system, an option which is mostly useful when trying to increase the quality of the game through codes such as increased FPS. Otherwise this option might also be useful to maintain a stable framerate in demanding games such as the Last Story, provided you have the hardware to support it.
Well... Regarding stutters and shaders. A lot of the stutters might occurs because of the shaders being compiled. This is just an one-time process. Every effect seen in a game has to compiled into shaders. Once that effect has been compiled, the same effect should not cause any slowdown anymore. That is until you update Dolphin, your GPU or your GPU driver, which in that case resets the shaders, causing these effects to compile all over again. The longer you play a game, the less stutters you will notice. Just drive one lap in Mario Kart Wii for example and you can notice the second or third lap goes a lot smoother.
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At this point is it safe to say that using Dolphin is far better than the console?
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11-15-2016, 12:02 AM
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