Assorted Pokemon Colosseum Graphical Glitches
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07-04-2015, 03:53 AM
How would I check this? I know how to compute the MD5, but what do I check it against?
07-04-2015, 04:03 AM
I found it on redump.org, and my checksum matches theirs, so it's safe to say it isn't an ISO issue. By the way, I may have been a little unclear in my original post--this is not a persistent issue; it happens occasionally and goes away after a little bit. I haven't tried EFB2RAM or anything else yet (although IIRC the game sets texture cache to safe automatically, so that's not an issue either).
07-04-2015, 05:29 AM
(This post was last modified: 07-04-2015, 05:44 AM by Kurausukun.)
Actually, I just tried EFB2RAM, and it causes a bunch of issues. Text gets glitches and HP doesn't update properly, and that was only in 5 minutes of play. I guess I'll just ignore it for now (or maybe it's an OGL problem and D3D would fix it).
EDIT: Never mind, these glitches are happening even when EFB to Texture is enabled. This is getting weird. EDIT 2: Never mind again. Safe Texture got disabled somehow. |
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