Well I think I figured out what I'll do about the fullscreen res. thing for now. Just make a second directory for my favorite Dolphin with the FullscreenDisplayRes in Dolphin.ini set to what I want for those squished games. If I had to do this with the one containing the Wii menu I may start getting nervous about used space, but I think I can live without that menu especially since that particular Dolphin is just for stretching those GameCube Sonic games currently. It's not too big a change since I already have version 5.0 Stable alongside them for when I want to make Sonic Riders play... at all. ;) I'm still happy to see details from anyone who knows if slipping that GC boot animation into the Load GameCube Main Menu process is possible in the future.
Thankyou very much for verifying that. I've seen reference to this "new config system" in discussions before so I tried to find out more about it. Information on it seems scant in the progress reports but a developer in a thread referred another to the Github page dolphin / Source / Core / Core / Config / so they could keep tabs on which settings had been "ported" to the new system. Since I'm interested in how this development could relate to having control over fullscreen resolution with command lines, this raises a few questions:
1. Are commands like --config=<System>.<Section>.<Key>=<Value> that are run from Dolphin shortcuts entirely dependant on the new configuration making them functional, or can these commands already do whatever we want?
If the former, do you have any tips for where I should be looking on that Git page to ascertain whether the ability has been implemented for using commands to set something like FullscreenDisplayRes?
Whether it's the former or latter, should a shortcut with --config=Dolphin.Display.FullscreenDisplayRes=1440x1080 at the end of the target line properly change the fullscreen resolution? That hasn't worked for me but I don't know if it's because of syntax or the feature just not existing.
2. Is the functionality of the [game].ini text somehow linked to the recent changes to the Core / Config section, or are the two systems mostly unrelated at this point?
(03-26-2018, 06:50 AM)JosJuice Wrote: Nope. It hasn't been added to the new config system yet, and nobody has added game INI support for it manually, so it doesn't work right now.
Thankyou very much for verifying that. I've seen reference to this "new config system" in discussions before so I tried to find out more about it. Information on it seems scant in the progress reports but a developer in a thread referred another to the Github page dolphin / Source / Core / Core / Config / so they could keep tabs on which settings had been "ported" to the new system. Since I'm interested in how this development could relate to having control over fullscreen resolution with command lines, this raises a few questions:
1. Are commands like --config=<System>.<Section>.<Key>=<Value> that are run from Dolphin shortcuts entirely dependant on the new configuration making them functional, or can these commands already do whatever we want?
If the former, do you have any tips for where I should be looking on that Git page to ascertain whether the ability has been implemented for using commands to set something like FullscreenDisplayRes?
Whether it's the former or latter, should a shortcut with --config=Dolphin.Display.FullscreenDisplayRes=1440x1080 at the end of the target line properly change the fullscreen resolution? That hasn't worked for me but I don't know if it's because of syntax or the feature just not existing.
2. Is the functionality of the [game].ini text somehow linked to the recent changes to the Core / Config section, or are the two systems mostly unrelated at this point?
Machines running Dolphin 5.0-6467 x64 onward:
#1 Windows 8.1 x64 | Core i7-4770 @ 3.4GHz | GeForce GTX645 | 12GB (4*3) DDR3 #2 Windows 10 x64 | Core i5-6400 @ 2.7GHz | Radeon RX570 (main) + GeForce GT730 (alt)| 8GB (4*2) DDR4
#1 Windows 8.1 x64 | Core i7-4770 @ 3.4GHz | GeForce GTX645 | 12GB (4*3) DDR3 #2 Windows 10 x64 | Core i5-6400 @ 2.7GHz | Radeon RX570 (main) + GeForce GT730 (alt)| 8GB (4*2) DDR4
