Unless you use AMD graphics cards, are on windows or not using the opensource Linux drivers, or are not running a game that is patched to fix it's specific OpenGL issues.... then DirectX or Vulkan is better.
As of June 2018, what backend is considered the best?
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08-07-2018, 07:29 AM
(08-06-2018, 08:12 AM)Helios Wrote: Vulkan is not "superior"Thanks. 08-07-2018, 09:52 PM
I use ubershaders and a NVidia GPU. Does D3D still do a better job than Vulkan, generally speaking ?
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Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6) 08-08-2018, 02:35 AM
Unless you're running some obscure game that needs Vulcan on your settings (highly doubt it's possible, but hey), then D3D is most likely the way to go.
08-09-2018, 11:36 AM
Twilight Princess runs a lot better on Vulkan, and I doubt you could consider that obscure.
08-09-2018, 01:04 PM
You do have a point. Although, wouldn't Vulkan API introduce many bugs not present when using D3D or OpenGL? I'm just basing this off of my experience, though, so I'll probably be wrong.
08-09-2018, 09:53 PM
In theory, every backend should produce identical results. Only the time it takes for them to do it should change.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 08-10-2018, 01:03 AM
But many things should be perfect in theory. My point is that since they differ, one could have a render method that breaks a few textures, which is why some games are almost always better off using a different backend, because it renders the texturrs efficiently and correctly.
08-10-2018, 02:32 AM
AFAICT all hardware-accelerated backends available in Dolphin at the moment produces the same graphics. If that's not the case, you're probably hitting a GPU driver bug somewhere that might be avoided by using a different backend...
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