ArtMoney or ChestEngine?
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09-09-2009, 02:37 PM
I wouldn't bother with the Debugger. No Search function. Artmoney is probably the better solution at the moment. Cheat Engine hangs Dophin or at least the DirectX plugin when I used it (plus it doesn't do big endian ordering).
Regarding Artmoney here is how I use it. Feel free to disregard if its too technical. Why I do this is I can find codes, save them and then close Dolphin and reload later and not lose the address and have to search all over again which would be what would happen if I used Artmoney normally. First I needed to add Dophin to the emulator list. And for that we need to find the starting address of the emulator memory block. This address is likely to be different with every major release.
Now search for some code and add it. Anytime you add a code it will now be referenced relative to the emulator starting address. All your codes will be converted automatically to use the emulator addresses at least most of the time. You can now take some of the codes from the ActiveReplay config files though thats beyond this discussion. You can change the emulator at any time from the Table | Info | Emulator dialog though this will sometimes remove 'bad' codes if you are not careful. 09-11-2009, 04:17 PM
Try either though I'd use the former (range is above the 07000000 value). Basically, I try tend to try this 1 or 2 times to get it working because sometimes there are duplicates like you found. Might be a little tough the first time but it gets easier with practise.
I'd normally try to locate a value like money first in game and then see what block it belongs to and then use that block address. This also helps to verify the addresses you get will actually work. 09-12-2009, 08:58 AM
You don't need to convert it. Click on "Search" button and set:
Search: "Pointer" . Address: 14820000h Type: integer (standard). Address Range: from 00400000 to 01000000. Click on "OK" button. (09-09-2009, 02:37 PM)figment Wrote: Normal Search for 344064000 (14820000 in hex, converted using Windows Calc) in a custom range from 00400000 to 01000000. Integer 4 bytes, Byte Order = Normal. For me this search returns 2 values and the 00A97150 value is correct for me this time around. 07-29-2010, 07:58 AM
Hi All.
Here is the memory map, which indicates that the size for GameCube WorkRAM is 24mb: http://hitmen.c02.at/files/yagcd/yagcd/c...tml#sec4.2 |
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