As the topic says.
I'm testing a lot with the Dolphin Texture Extraction Tool, and it's awesome. However, as good as it is, it still can't detect arbitrary mipmap textures and rename them accordingly.
Without the *_arb*.* name in textures, we get good texture filtering in all textures, but the arbitrary effects get lost (ie: mario sunshine's water).
So I tested renaming ALL textures to *_arb*.*, and it fixed the places where arbitrary textures are needed (ie: mario sunshine's water), but also caused the "false positive" effect mentioned in the Arbitrary Mipmap Detection option, where the far textures get blurred.
Then I turned off external textures and tested again, and noticed Dolphin can take care of all the issues with textures with the Arbitrary Mipmap Detection option turned on.
So, why can't we use the same internal textures detection for external textures too? I know the Dolphin developers left up to the modders to rename their textures accordingly so they can get any kind of result they wish, but what if we could just automate the offline extraction and upscaling jobs (it's what I'm doing right now) so we don't need to pick and rename the correct textures to *_arb*.*, and just leave ALL textures without *_arb.*, and let Dolphin enable the *_arb.* corrections ingame, on-the-fly, like it does with the internal textures?
That way you still can allow modders to do their work the way they want, and also gives us an option to just automate everything and get everything working like it does with internal textures.
Thanks in advance.
I'm testing a lot with the Dolphin Texture Extraction Tool, and it's awesome. However, as good as it is, it still can't detect arbitrary mipmap textures and rename them accordingly.
Without the *_arb*.* name in textures, we get good texture filtering in all textures, but the arbitrary effects get lost (ie: mario sunshine's water).
So I tested renaming ALL textures to *_arb*.*, and it fixed the places where arbitrary textures are needed (ie: mario sunshine's water), but also caused the "false positive" effect mentioned in the Arbitrary Mipmap Detection option, where the far textures get blurred.
Then I turned off external textures and tested again, and noticed Dolphin can take care of all the issues with textures with the Arbitrary Mipmap Detection option turned on.
So, why can't we use the same internal textures detection for external textures too? I know the Dolphin developers left up to the modders to rename their textures accordingly so they can get any kind of result they wish, but what if we could just automate the offline extraction and upscaling jobs (it's what I'm doing right now) so we don't need to pick and rename the correct textures to *_arb*.*, and just leave ALL textures without *_arb.*, and let Dolphin enable the *_arb.* corrections ingame, on-the-fly, like it does with the internal textures?
That way you still can allow modders to do their work the way they want, and also gives us an option to just automate everything and get everything working like it does with internal textures.
Thanks in advance.