(05-18-2019, 05:07 PM)shm0 Wrote: Hi!
Thank you for all the codes and all the effort you put into it to make them.
But the code for majora's mask pal edition is a bit broken for me.
The A button is misplaced and all buttons have no icons.
When I assign an item to a button the game crashes.
The codes for the spanish version work better, the A button is still misplaced but all buttons work.
The codes for ocarina of time work fine.
The 30 fps code has one problem, when there are enemies that shoot deku nuts at you they explode mid air making them impossible to reflect.
If the enemy is shot with something else it is not possible to talk to them afterward.
For majora's mask I found this code 04141c30 bfab0000 but it needs widescreen hack enabled.
Here are some problems caused by the change to 30 FPS:
- In the beginning of the game, incomplete talk with Saria, with other characters is the same
- Sometimes, when you read signs, the letters appear only when you press the "A" button
- The duration of burning Deku Stick is very short
- When you receive the Emerald from the Deku Tree, the song ends early
- When Impa teaches you the Zelda's Lullaby song, the talk is incomplete
- When Business Scrub throw you seeds, they explodes quickly, needs to be changed to 20 FPS
- The 2 lizards with sword in Dodongo's Cavern fall in the lava by the high gravity
- The Stone Statues that attack you when are touched in Dodongo's Cavern can not jump or move by the high gravity
- In Bombchu's game you need to change to 20 FPS to go further and win prizes
Some codes for Majora's Mask PAL (PZLP01) are broken, I will try to fix them.
(05-19-2019, 06:58 AM)Admentus Wrote: Yes. I still manage to maintain fullspeed with both Master Quest and Majora's Mask at 30 FPS (NTSC-U of course. Through opening the Pause Menu might or might not result in some slight lag (aka, sound stuttering), depending on the load. Still at 295% of course.
Perhaps the 30 FPS code might be coded more efficiently for performance?
You should enable Copy EFB Copies To Texture Only if you haven't already. It sucks that the background in the Pause Menu turns black, but it is worth the massive speed-up.
If you can, it is definitely worth it to invest in a new powehouse system. Imagine yourself with Majora's Mask in 4K HDR at 60 FPS!
Anyway, while we are on the topic of widescreen codes. Any chance it can be adjusted to move the HUD to the sides of the screen?
I managed to get 30 FPS somehow stables in Majora's Mask NTSC-U (PZLE01) using Dolphin-master-5.0-10231.
Settings
CPU Clock Override : 200%
Backend : Vulkan
Shader Compilation : Asynchronous (Ubershaders)
Internal Resolution : 3x Native (1920x1584) for 1080p
Anti-Aliasing : None
Anisotropic Filtering : 1x
Scaled EFB Copy : Enabled
Store EFB Copy to Texture Only : Enabled
Store XFB Copy to Texture Only : Enabled
Load Custom Textures : Enabled
Prefetch Custom Textures : Disabled
The performance is worse than in Dolphin-master-5.0-9913, I get more stuttering because I can't prefetch the textures and now I can't use Anti-aliasing neither. But outside of the sttutering that I get when I enter to a new area of the game, the experiece is enjoyable in 30 FPS.
About the HUD aligment in the widescreen codes, sadly, right now I don't know how to do that, I'm sorry.