(02-01-2019, 06:21 AM)domjam Wrote: sorry to bring this up im new to the geko AR code thing. I got your widescreen one to work however the 30fps one does not work..i noticed that you seem to only have the The Legend of Zelda: Ocarina of Time / Master Quest NTSC-U (D43E01) version as a code but not a pal version. trying this code for the D43P01 version does not work though and I don't see a pal version listed. can you please update or tell me what I would need to use as a code for this to work. thanks
The PAL version doesn't have a 30 FPS code. NTSC-U exclusive. Most codes aren't available for PAL.
The only way to fix it is to use the NTSC-U version, unless it gets ported to the PAL version as well in the future, but you should ask darkludx since he made the 30 FPS. I might understand from his perspective that a PAL version of the code might be too much work and too complex to maintain, perhaps technical limitations in the PAL version (PAL isn't NTSC-U and has differences in the game code) might prevent a 30 FPS from happening. I suspect the codes which got ported to the PAL version were only done so because of their relative low amount of work and complexity. But then again, it might be completely doable since darkludx did port the 30 FPS for Ocarina of Time and Majora's for the PAL version of the Collector's Edition disc.
What is likely the culprit here in general is that PAL versions are simply less attractive than NTSC-U versions because it being ran on a lower frequency. Normally PAL titles (NES, SNES, N64, Wii's VC) runs at 50 Hz which complicates matters. Luckily since the GameCube PAL titles started to offer a 60 Hz mode, including both the Zelda GameCube discs, so it might be possible therefore. What you want is getting from 20 FPS to 30 FPS, not from 16.67 to 25 FPS. Increasing the FPS isn't really an easy addition, since most of the game is bound to the FPS. Increasing the FPS increases for example animation speeds, enemy movement, timer speed, bomb fusions, deku sticks, gravity and so on. By increasing the speed from 20 FPS to 30 FPS or 16.67 FPS to 25 FPS you basically speed up the game by 50%, which requires the game to have such a complex code to normalize the game's mechanics to it's intended / expected values.