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AR Codes for Ocarina of Time / Master Quest / Majora's Mask
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AR Codes for Ocarina of Time / Master Quest / Majora's Mask
10-12-2018, 03:16 AM (This post was last modified: 10-12-2018, 03:29 AM by Admentus.)
#231
Admentus Offline
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That the FPS goes down when talking with NPCs is intended. It is the same for the 30 FPS code for Majora's Mask and should be known for a while. It is part of the fix to solve softblocks and other major issues when not in control of Link, especially during cutscenes. That the FPS reverts back to 20 when talking is to be expected, since Link is not in control actually (except in a few cases). I am not even sure that might be fixed.

It is not a great idea to remove the whole fix, as stated, it solves potential softblocks from cutscenes. For example, you might not be able to leave a room in a dungeon (doors are often opened by a cutscene after defeating an encounter of monsters).

(10-12-2018, 02:59 AM)Night9S Wrote: I'm using it together with the Master Quest Gecko Code 16:9 Widescreen + Unstretched HUD + Extended Draw Distance and unfortunately I get these really annoying flickering on the sides, can some confirm?

Sadly, I can not confirm it for you. I did not encounter any flickering issues.

Are you sure that:
- Other AR / Gecko codes are disabled.
- The Widescreen Hack within the Graphics menu is disabled.
- You use darkludx's latest revision of the 16:9 Widescreen code. Use the AR version instead of the Gecko version.
- You used the correct widescreen code for the correct game and region. Do not use the widescreen code for Ocarina of Time's Normal Quest if you are running Master Quest instead for example.
- You don't have the codes activated for the Zelda game you do not run at the moment.
- The Aspect Ratio within the Graphics menu is set to either Force 16:9 or Stretch to Window.
- Activate Cheats is enabled in the main Config menu.
- You use the default settings, and the specific settings recommend for your game according to the game's .ini file.
- You use the latest Development build of Dolphin rather than the Stable 5.0 build or an older Development build.
- The Free Cam is disabled in the Graphics menu.
- Checked if the issue persists on a different backend (Vulkan, OpenGL or DirectX 11).
- Your game disc's MD5 Checksum hash is correct. Thus, a properly dumped disc.
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10-12-2018, 01:40 PM
#232
darkludx Offline
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The duration of the Deku sticks set on fire in 30 FPS mode, now is 10 seconds, the same as in 20 FPS

[color=#3333ff]The Legend of Zelda: Ocarina of Time / Master Quest NTSC-U (D43E01)[/color]

[color=#339933]Master Quest Gecko Code Switch 20/30 FPS Part 1[/color]
28132F38 00000008
00002FC3 00000000
E0000000 80008000
28132F38 00000004
00002FC3 00000001
E0000000 80008000

[color=#339933]Master Quest AR Code Switch 20/30 FPS Part 2[/color]
08002FC3 00000001
02C8E800 00000003
88002FC3 00000000
0ABB71E0 0000000A
02BB71E0 00000007
02C8E800 00000002
0ACA22DE 0000FF08
02C8E800 00000003
0ACA23DE 00002708
02C8E800 00000003
0ACA23DE 00002900
02CA229C 0000BF34
0ACA23DE 00002950
02CA229C 0000BF34
0ACA23DE 00002968
02C8E800 00000003
0ACA23DE 00002988
02CA229C 0000BF34
0ACA23DE 000029D0
02CA229C 0000BF34
0ACA23DE 00003148
02CA229C 0000BF34
0ACA2A54 0000000A
02C8E800 00000003
0ACA2A80 000000C8
02002FC4 00000000
4ACA2A80 00000034
0A002FC4 00000001
02CA2A80 00000031
0ACA2A80 00000033
02002FC4 00000001
0ACA2A80 00000032
02CA2A80 00000099
00000000 40000000

Please add the Part 1 of the Code as Gecko Code and the Part 2 of the Code as AR Code.
Press D-Pad Down for 20 FPS and Press D-Pad Up for 30 FPS.
The best codes for TLOZ are in the first post of my only thread.
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10-12-2018, 04:36 PM (This post was last modified: 10-12-2018, 04:37 PM by Admentus.)
#233
Admentus Offline
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Joined: May 2015
Yup, the Deku Stick now lasts exactly 10 seconds in 30 FPS mode. Thanks for backporting some of the fixes from Majora's Mask to Ocarina of Time.

Could you fix the FPS from reverting back to 20 when pressing the B button to attack, charge or quick spin with your sword?
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10-13-2018, 01:01 PM
#234
darkludx Offline
I'm from the dark world
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Posts: 272
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Joined: Dec 2015
Pressing the B button to attack with your sword or charge energy to perform the spin attack, don't change the game to 20 FPS anymore.

[color=#3333ff]The Legend of Zelda: Ocarina of Time / Master Quest NTSC-U (D43E01)[/color]

[color=#339933]Master Quest Gecko Code Switch 20/30 FPS Part 1[/color]
28132F38 00000008
00002FC3 00000000
E0000000 80008000
28132F38 00000004
00002FC3 00000001
E0000000 80008000

[color=#339933]Master Quest AR Code Switch 20/30 FPS Part 2[/color]
08002FC3 00000001
02C8E800 00000003
88002FC3 00000000
0ABB71E0 0000000A
02BB71E0 00000007
02C8E800 00000002
0ACA22DE 0000FF08
02C8E800 00000003
0ACA23DE 00002708
02C8E800 00000003
0ACA23DE 00002900
02CA229C 0000BF34
0ACA23DE 00002950
02CA229C 0000BF34
0ACA23DE 00002988
02CA229C 0000BF34
0ACA23DE 000029D0
02CA229C 0000BF34
0ACA23DE 00003148
02CA229C 0000BF34
04CA23F0 3F4CCCCD
0ACA2A54 0000000A
02C8E800 00000003
0ACA2A80 000000C8
02002FC4 00000000
4ACA2A80 00000034
0A002FC4 00000001
02CA2A80 00000031
0ACA2A80 00000033
02002FC4 00000001
0ACA2A80 00000032
02CA2A80 00000099
00000000 40000000

Please add the Part 1 of the Code as Gecko Code and the Part 2 of the Code as AR Code.
Press D-Pad Down for 20 FPS and Press D-Pad Up for 30 FPS.

List of Workarounds that you will find in this Code:
  • The speed of flow of Time is almost the same as in 20 FPS (The night is only 3 seconds shorter)
  • Crawling in holes don't stuck Dolphin Emu
  • Z Targeting Front Slash at the correct distance
  • Z Targeting Left Jump at the correct distance
  • Z Targeting Right Jump at the correct distance
  • Z Targeting Backward Jump at the correct distance
  • Normal Jump at the correct distance
  • Hookshot/Longshot at the correct distance
  • Now you can perform the Spin Attack holding the B Button pressed
  • The game run in 20 FPS when you don't have control over Link (This prevent softlock on cutscenes)
  • The duration of Deku sticks set on fire before burning completely is 10 seconds
  • Pressing the B button to attack, don't revert the game back to 20 FPS
  • Now is possible to make the three attack combos with your sword
The best codes for TLOZ are in the first post of my only thread.
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10-13-2018, 05:11 PM
#235
Admentus Offline
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Posts: 1,560
Threads: 19
Joined: May 2015
Awesome, it is fixed. The B button no longer slows down the game.
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10-15-2018, 09:26 PM
#236
e2zippo Offline
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Posts: 188
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Joined: Jul 2016
Awesome job guys! But darkludx, in a couple of posts earlier you converted the Gecko part to AR because of stutter issues. Is that possible with the latest code as well, or is it not needed?

Cheers!
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10-15-2018, 09:57 PM (This post was last modified: 10-15-2018, 10:00 PM by Admentus.)
#237
Admentus Offline
Nothing but perfection for gaming
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(10-15-2018, 09:26 PM)e2zippo Wrote: Awesome job guys! But darkludx, in a couple of posts earlier you converted the Gecko part to AR because of stutter issues. Is that possible with the latest code as well, or is it not needed?

Cheers!

darkludx should have already converted all the 16:9 widescreen codes into AR, at least for PAL and NTSC-U for the Collector's Edition and Master Quest disc. Are you missing a specific version or region?

If you are talking about the FPS code instead, most of the code is in AR. The Gecko part should have no influence on performance and serves basically as a toggle between between 20 FPS and 30 FPS mode.

(09-29-2018, 12:21 PM)darkludx Wrote: The Gecko Codes causing stuttering are the complex ones, since Part 1 is not a C2 type Code, it has no impact on performance.
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10-15-2018, 10:55 PM
#238
e2zippo Offline
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(10-15-2018, 09:57 PM)Admentus Wrote: darkludx should have already converted all the 16:9 widescreen codes into AR, at least for PAL and NTSC-U for the Collector's Edition and Master Quest disc. Are you missing a specific version or region?

If you are talking about the FPS code instead, most of the code is in AR. The Gecko part should have no influence on performance and serves basically as a toggle between between 20 FPS and 30 FPS mode.

Ah alright, I misunderstood. It's only the widescreen code that could cause stuttering. The FPS codes are unaffected.
Thanks! 
So what would be the remaining issues in 30fps as of now?
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10-15-2018, 11:00 PM (This post was last modified: 10-15-2018, 11:13 PM by Admentus.)
#239
Admentus Offline
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(10-15-2018, 10:55 PM)e2zippo Wrote: Ah alright, I misunderstood. It's only the widescreen code that could cause stuttering. The FPS codes are unaffected.
Thanks! 
So what would be the remaining issues in 30fps as of now?

Well... Gecko codes have the potential to cause stuttering if specific instructions are used, which were for example used in the Gecko codes versions of the Widescreen codes. The C2 type should be the issue for causing stuttering (any Gecko code line starting with C2XXXXXX XXXXXXXX), which the Gecko part of the 30 FPS does not use. If I am correctly C2 is used to insert ASM (assembly code language). AR codes don't have any issue with this, since they don't apply the C2 type. Well... Hopefully I am stating this correctly.

I made a list with issues for 30 FPS for Majora's Mask a while ago, some of these issues occur in Ocarina of Time as well.

Spoiler: (Show Spoiler)
(09-02-2018, 10:48 PM)Admentus Wrote: Issues that prevent completing the game in 30 FPS mode

Code:
- Deku Flowers and Yellow Deku Flowers launches you too high. Boinking into ceilings drops you down. Yellow Deku Flowers go almost twice as high.
- Magic consumption goes faster for the Lens of Truth, the Goron's Spiked Roll, the Zora's Barrier and the Giant's Mask, leaving for too little time in certain sections, especially on a non-extended magic meter.
- Majora during the third phase is extremely hard to defeat due the increased insane attack and movement speed.
- Timed switches (Crystal Switches, Goron Pound Switches, etc) last shorter. Often this is not an issue, but in some cases it is such as the Goron Pound Switch in Stone Tower Temple.
- Gravity hits harder. Throwing objects such as bombs reach less far and high. The same applies to monsters spitting objects such as the Octorok.

Workarounds

Code:
- Deku Sticks are lit for an infinite amount of time as part of a fix. Without the fix, Deku Stick lasts for about 7 seconds instead of 10 seconds which makes it impossible to lit certain torches such as the one in Woodfall Temple.
- The initial magic consumption for the Zora's Barrier and entering the Goron's Spiked Roll have been removed, to compensate for the increased magic consumption in 30 FPS mode.
- The Inverted Song of Time runs time at 1/2 speed instead of 1/3 speed.

Issues that prevent completing optional content in 30 FPS mode

Code:
- The Butler during the Deku Shrine race goes to fast to keep up, which makes the race impossible to complete.
- The Goron Race is too hard in 30 FPS mode. It would be possible, but it isn't fun enough to keep trying it.
- Koume can't keep up with the boat during Koume's Target Shooting as she flies behind.
- The Bomb throwing minigame on the second day at Honey and Darling's Shop can not be completed since Bombs (and other objects) are not thrown far and high enough.
- The Expert Course at the Swordsman's School is not completable. Logs disappear too fast. You must have a perfect score.

Forced at 20 FPS mode

Code:
- Pressing the B button (not holding the B button) in Zora Form for attacking.
- Playing the ocarina.
- Ocarina songs.
- Cutscenes (this should stay forced at 20 FPS mode since it solves far too many issues).
- Text displays (except when you are still in control to walk around such as the text display for collecting a Stray Fairy).
- Shooting the Hookshot and throwing the Zora's Boomerangs is in 20 FPS at part of the fix of being able to use them properly. Preparing these items does not decrease the FPS.
- Using bottles (putting stuff in and out such as water, bugs and so on).

Other important issues

Code:
- Time does not pause anymore when it should (on the Moon, during the Lost Woods introduction and Inside the Clock Tower) after using the Control the Flow of Time code at least once. You have to restart the game and load your save file.

Minor issues

Code:
- The Hookshot and the Zora's Boomerangs reach a little bit shorter. So far, everything was still reachable.
- When Z-targeting a target, you throw four Boomerangs instead of the usual two.
- Most enemies have increased attack and movement speed, but most enemies are still easy enough.
- Rotable and moving platforms rotate and move faster.
- Torches that have to be lit are lit shorter. So far, it was possible to solve these puzzles in good time with a bit of clever preparing. Once you obtain the Fire Arrows this is even less of an issue.
- The Powder Keg explode faster. It should not be an issue since you don't need to carry them... Speaking about carrying a Power Keg...
- Bombchus travel less far since they explode faster. Bombchus are required on the Moon and during the minigame of the first day at Honey and Darling's Shop. It does not prevent you from completing the Twinmold Section on the Moon.
- Bombs explode faster.
- Magic Bean Plants go faster.
- Pirates in the Pirate's Fortress stay stunned shorter.
- Targets appear for a shorter period of time during the Town Shooting Gallery and the Swamp Shooting Gallery. Technically it should be possible to win both minigames, or at least one of the lower tier pieces. Getting a perfect score might not be attainable in the Swamp Shooting Gallery.

Still Unconfirmed

Code:
- The very first Powder Key you have to carry to the Goron Race might explode much faster than it should which might leave you with too little time to do the run. It is required to do this even if you don't are going to do the Goron Race. If you completed this test run you can purchase Powder Kegs from the Goron in the Bomb Shop. You require one to open the hole in the Ancient Castle of Ikana much later in the game.

The list is slightly outdated by now. A few issues have been fixed in the meantime such as Deku Sticks. And... I did some more tests afterwards, you can find them in the thread a bit after my quoted post.
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10-20-2018, 02:54 PM
#240
darkludx Offline
I'm from the dark world
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Posts: 272
Threads: 1
Joined: Dec 2015
Pressing the C button to throw Boomerang or Hookshot, don't change the game to 20 FPS.
Only when you release the C Button, the game switch to 20 FPS mode and these two weapons can reach the correct distance (a little bit less).

[color=#3333ff]The Legend of Zelda: Ocarina of Time / Master Quest NTSC-U (D43E01)[/color]

[color=#339933]Master Quest Gecko Code Switch 20/30 FPS Part 1[/color]
28132F38 00000008
00002FC3 00000000
E0000000 80008000
28132F38 00000004
00002FC3 00000001
E0000000 80008000

[color=#339933]Master Quest AR Code Switch 20/30 FPS Part 2[/color]
08002FC3 00000001
02C8E800 00000003
88002FC3 00000000
02C8E800 00000002
0ABAE71E 00000100
02C8E800 00000003
0ABB71E0 0000000A
02BB71E0 00000007
0ACA22DE 0000FF08
02C8E800 00000003
0ACA23DE 00002708
02C8E800 00000003
0ACA23DE 00002900
02CA229C 0000BF34
0ACA23DE 00002950
02CA229C 0000BF34
0ACA23DE 00002988
02CA229C 0000BF34
0ACA23DE 000029D0
02CA229C 0000BF34
0ACA23DE 00003148
02CA229C 0000BF34
04CA23F0 3F4CCCCD
0ACA2250 0000100B
02C8E800 00000003
0ACA2A80 000000C8
02002FC4 00000000
4ACA2A80 00000034
0A002FC4 00000001
02CA2A80 00000031
0ACA2A80 00000033
02002FC4 00000001
0ACA2A80 00000032
02CA2A80 00000099
00000000 40000000

Please add the Part 1 of the Code as Gecko Code and the Part 2 of the Code as AR Code.
Press D-Pad Down for 20 FPS and Press D-Pad Up for 30 FPS.

Please set CPU Clock Override to 250%.

List of Workarounds that you will find in this Code:
  • Speed Time Day/Night Cycle almost same as normal (The night is only 3 seconds shorter)
  • Crawling in holes don't stuck Dolphin Emu
  • Z Targeting Front Slash at the correct distance
  • Z Targeting Left Jump at the correct distance
  • Z Targeting Right Jump at the correct distance
  • Z Targeting Backward Jump at the correct distance
  • Normal Jump at the correct distance
  • Hookshot/Longshot at the correct distance
  • Now you can perform the Spin Attack holding the B Button pressed
  • The game run in 20 FPS when you don't have control over Link (This prevent softlock on cutscenes)
  • The duration of Deku sticks set on fire before burning completely is 10 seconds
  • Pressing the B button to attack, don't revert the game back to 20 FPS
  • Now is possible to make the three attack combos with your sword
  • Boomerang and Hookshot now reach the correct distance (almost).
The best codes for TLOZ are in the first post of my only thread.
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