Just like before, I do not know if it all works flawlessly, just tested the first boss Gohma so far only. Just a ported code.
Of course if there are issues, they won't be hard to fix. I just had to revisit all the bosses then...
As usual.
Codes left to port:
- Additional Tunics (D43E01 - OoT) (PZLE01 - OoT)
Part of the upcoming V3.2 Zelda 64 4K Texture Pack update.
Wow... There isn't actually that much left to port then.
Code:
$Ocarina of Time -> All Bosses Have 1 HP (AR Code) (PZLE01)
0ACAE62E 0000FF0A
02CAE62E 0000FF01
08CB2D55 0000000C
00CB2D55 00000001
08CBF850 00000004
00CBF850 00000001
08CBF850 00000003
00CBF850 00000001
0ACAD41E 0000321E
02CAD41E 0000321A
5ACAD41E 0000321A
22CAD41E 00003201
02CAD41E 00003201
0ACB04DE 00003218
02CB04DE 00003201
0ACB8C6E 00000014
02CB8C6E 00000001
0ACB4C5E 0000C824
02CB4C5E 0000C801
0ACC03EE 0000FF00
02CC03EE 0000FF03
0ACBFC0E 0000FF18
02CBFC0E 0000FF01
0ACD178E 00003228
02CD178E 00003201
0ACC043E 0000FF1E
02CC043E 0000FF01
Code:
$Ocarina of Time -> All Bosses Have 2x HP (AR Code) (PZLE01)
0ACAE62E 0000FF0A
02CAE62E 0000FE14
08CB2D55 0000000C
00CB2D55 00000038
58CB2D55 00000022
20CB2D55 00000019
00CB2D55 00000001
08CBF850 00000004
00CBF850 00000018
08CBF850 00000003
00CBF850 00000016
08CBF850 00000000
00CBF850 00000016
30CBF850 000000F0
00CBF850 00000016
58CBF850 00000012
20CBF850 00000009
00CBF850 00000001
0ACAD41E 0000321E
02CAD41E 00003324
5ACAD41E 00003318
22CAD41E 00003300
02CAD41E 00003423
0ACB04DE 00003218
02CB04DE 00003330
0ACB8C6E 00000014
02CB8C6E 00000128
0ACB4C5E 0000C824
02CB4C5E 0000C948
0ACC03EE 0000FF02
02CC03EE 0000FE00
0ACC0C2E 0000FF02
02CC0C2E 0000FE00
0ACBFC0E 0000FF18
02CBFC0E 0000FE30
0ACD178E 00003228
02CD178E 00003350
0ACC043E 0000FF1E
02CC043E 0000FE28
5ACC043E 0000FE15
22CC043E 0000FE12
02CC043E 0000FD28
Code:
$Ocarina of Time -> All Bosses Have 3x HP (AR Code) (PZLE01)
0ACAE62E 0000FF0A
02CAE62E 0000FE1E
08CB2D55 0000000C
00CB2D55 00000044
58CB2D55 00000022
20CB2D55 00000019
00CB2D55 00000001
08CBF850 00000004
00CBF850 0000001C
08CBF850 00000003
00CBF850 00000019
08CBF850 00000000
00CBF850 00000019
30CBF850 000000F0
00CBF850 00000019
58CBF850 00000012
20CBF850 00000009
00CBF850 00000001
0ACAD41E 0000321E
02CAD41E 0000332A
5ACAD41E 00003318
22CAD41E 00003300
02CAD41E 00003448
0ACB04DE 00003218
02CB04DE 00003348
0ACB8C6E 00000014
02CB8C6E 0000013C
0ACB4C5E 0000C824
02CB4C5E 0000C96C
0ACC03EE 0000FF02
02CC03EE 0000FE00
0ACC03EE 0000FE02
02CC03EE 0000FD00
0ACC0C2E 0000FF02
02CC0C2E 0000FE00
0ACC0C2E 0000FE02
02CC0C2E 0000FD00
0ACBFC0E 0000FF18
02CBFC0E 0000FE48
0ACD178E 00003228
02CD178E 00003378
0ACC043E 0000FF1E
02CC043E 0000FE32
5ACC043E 0000FE15
22CC043E 0000FE12
02CC043E 0000FD3C
Of course if there are issues, they won't be hard to fix. I just had to revisit all the bosses then...
As usual.
Codes left to port:
- Additional Tunics (D43E01 - OoT) (PZLE01 - OoT)
Part of the upcoming V3.2 Zelda 64 4K Texture Pack update.
Wow... There isn't actually that much left to port then.