The gameshark codes that exist for the N64 version can add a certain offset
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
AR Codes for Ocarina of Time / Master Quest / Majora's Mask
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02-02-2017, 11:25 PM
The gameshark codes that exist for the N64 version can add a certain offset
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
02-11-2017, 10:37 AM
Has anyone created widescreen and off screen AR codes for Majoras Mask for the Zelda Collector's edition? Looking forward to it, thanks!
02-11-2017, 02:23 PM
gamemasterplc's Gecko Codes posted in the Widescreen Development Topic thread on 08-14-2016
Spoiler: 02-11-2017, 02:35 PM
Please use the VC versions as I will not be supporting Collector's Edition anymore.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
03-04-2017, 07:20 AM
(This post was last modified: 03-05-2017, 02:29 PM by darkludx.
Edit Reason: The Gecko Code Switch 20/30 FPS was broken
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[color=#3333ff]The Legend of Zelda: Ocarina of Time / Master Quest NTSC-U (D43E01)[/color]
[color=#339933]Gecko Code Switch 20/30 FPS for Master Quest (D43E01) Part 1[/color] 28132F38 00000008 00002FC3 00000000 CC000000 00000001 00002FC3 00000001 E0000000 80008000 [color=#339933]AR Code Switch 20/30 FPS for Master Quest (D43E01) Part 2[/color] 08002FC3 00000001 02C8E800 00000003 88002FC3 00000000 0ABB71E0 0000000A 02BB71E0 00000007 02C8E800 00000002 0A132F38 00000004 02C8E800 00000003 0A132F38 00000024 02C8E800 00000003 0A132F38 00000044 02C8E800 00000003 0A132F38 00000064 02C8E800 00000003 0A132F38 00000204 02C8E800 00000003 0ACA23DE 00002708 02C8E800 00000003 0ACA23DE 00002900 02CA229C 0000BF34 0ACA23DE 00002950 02CA229C 0000BF34 0ACA23DE 00002988 02CA229C 0000BF34 0ACA23DE 000029D0 02CA229C 0000BF34 0ACA23DE 00003148 02CA229C 0000BF34 0ABAE71E 00000100 02C8E800 00000003 0ACA2250 0000100B 02C8E800 00000003 00000000 40000000 *New Hoohshot/Longshot Distance Fix and Boomerang Distance Fix included Please add the Part 1 of the Code as Gecko Code and the Part 2 of the Code as AR Code. Press D-Pad Up to switch between 20 and 30 FPS. This Code is only for testing purpose!!! The old fix already worked for Hookshot and Boomerang distance, but when you press and hold the shot button, the Code inmediately change the game to 20 FPS. The new one only change the game to 20 FPS when the item is flying, but it seems that the distance that the item reach is a little bit short for some centimeters. I don't know if this few centimeters don't allow you to advancing in the game. Can somebody test the new Code?
Great work on the 30 FPS code Darkludx, I will test it tomorrow.
My testing results:
1. The D-pad Up button to switch between 20 FPS and 30 FPS is broken. It only reverts to 20 FPS mode as long you hold the button, as soon as it is released it reverts back to 30 FPS mode. Since it used to switch between 20 FPS and 30 FPS when pressing once I would suggest users to stick to the previous 30 FPS code version since switching between 20 FPS and 30 FPS is more or less required in order to play the game properly. There are just too many issues on 30 FPS, through the 30 code goes a long way to solve quite a lot. 2. It seems that the Longshot's range is worser with this code version. Even with the previous code the Longshot never managed to reach quite the same range, although being close too it. It might require in a few specific cases to switch to 20 FPS mode most noticable in the Forest and Fire Temple. There was indeed the issue that the Don't Return Camera To Center should be disabled since it interferes somehow with the Longshot's range. As you can see on the following screenshot, the range from which the Longshot can reach the wall. Longshot 30 FPS Mode: Longshot 20 FPS Mode: As you can see on the following screenshot, the range from which the Hookshot can reach the wall. Hookshot 30 FPS Mode: Hookshot 20 FPS Mode: Codes used: Master Quest -> Press D-Pad Down to Burn the Deku Stick, Master Quest -> 16:9 Widescreen + No Culling + Extended Draw Distance and the new 30 FPS code of course. Game Version used: The Legend of Zelda: Ocarina of Time - Master Quest (NTSC-U) Game File: Master Quest Ok, that is my report. Please don't be mad at me . It might still be doing it wrong... So yeah, I hope I don't messed up the test results. 03-04-2017, 10:49 PM
(This post was last modified: 03-04-2017, 10:58 PM by gamemasterplc.)
I would recommend future Wii VC gecko codes support but 30/60FPS will never be ported. What are the main 30/60 FPS issues.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
(03-04-2017, 10:49 PM)gamemasterplc Wrote: I would recommend future Wii VC gecko codes support but 30/60FPS will never be ported The issue is that the Virtual Console version of Ocarina of Time does not contain Master Quest. The Master Quest disc of course contains Master Quest. Everything is more fun when it is harder! As for Majora's Mask, both the Collector's Edition and Virtual Console versions are almost identical (it varies with some grammar and bug fixes for example), but in terms of gameplay and content it is basically the same. 03-04-2017, 10:59 PM
(This post was last modified: 03-04-2017, 11:01 PM by gamemasterplc.)
I could make codes that would include the damage part of Master Quest. Only Majora's Mask VC wont have a FPS code.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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