I just crashed on Tatsunoko Vs Capcom with OpenAL after a few minutes
Here is the Dump :
https://mega.co.nz/#!hhAkhCLa!YeAGnqwmxG...RHq-R_QRQU
Here is the Dump :
https://mega.co.nz/#!hhAkhCLa!YeAGnqwmxG...RHq-R_QRQU
APPCRASH
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12-08-2014, 06:14 AM
I just crashed on Tatsunoko Vs Capcom with OpenAL after a few minutes
Here is the Dump : https://mega.co.nz/#!hhAkhCLa!YeAGnqwmxG...RHq-R_QRQU 12-08-2014, 10:33 AM
Code: 0:004> kn see? way easier. 12-08-2014, 05:00 PM
(This post was last modified: 12-08-2014, 08:04 PM by Rascarcapat.)
I'm sorry but I'm not sure I understand.
Is this how I should post the dump ? If so how can I read the file ? Or is this the "result" of my dump ? If so what does it mean ? 12-08-2014, 05:01 PM
Rascarcapat: yes you did it properly. My post just shows what is causing the crash, so that developers can work on fixing it.
12-08-2014, 08:06 PM
I only discovered Dolphin about a month ago (and oh yes, it is wonderful).
And it's been happening since then, with all versions I tried. 12-08-2014, 09:03 PM
Did some further looking...(this is the second dump, but it's the same problem):
Code: 0:007> db @@c++(Dolphin!g_video_buffer_read_ptr) So it's just a problem of reading off the end of s_video_buffer because of this "+ three" adjustment or whatever. 12-08-2014, 09:48 PM
Well thanks for the help.
Is there anything I can do to prevent these crashes ? Or should I just wait for a fix ?
Rascarcapat this version should fix it: http://dl.dolphin-emu.org/prs/pr-1676-do...est-x64.7z
it should be in master soon, so then regular builds will include the fix. |
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