I just finished reading the original blog post about Ubershaders and I have a few questions. I'm running an Intel i7-7700k, eVGA Geforce GTX 1070, 32GB of RAM, and a 1080p g-sync monitor, just to get that out of the way. The blog post mentions using hybrid mode and Exclusive mode, I can't seem to find any of those choices in the graphics menu.
In 2019 what would be the recommended API to use between DX11,OGL and Vulkan? And which shader compilation should I use for games such as Super Mario Sunshine, Metroid Prime Trilogy, Xenoblade Chronicles, Luigi's Mansion, Rogue Squadron, Resident Evil 4. I've been using DX11 lately, I know OGL tends to be more accurate but I'm curious how is Vulkan coming along for performance and accuracy.
EDIT: I also tend to play at 720p or preferably 1080p resolutions for IR.
In 2019 what would be the recommended API to use between DX11,OGL and Vulkan? And which shader compilation should I use for games such as Super Mario Sunshine, Metroid Prime Trilogy, Xenoblade Chronicles, Luigi's Mansion, Rogue Squadron, Resident Evil 4. I've been using DX11 lately, I know OGL tends to be more accurate but I'm curious how is Vulkan coming along for performance and accuracy.
EDIT: I also tend to play at 720p or preferably 1080p resolutions for IR.