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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Anyway to get higher than x4 native resolution?
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Anyway to get higher than x4 native resolution?
03-16-2013, 01:40 PM
#21
RachelB Offline
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(03-16-2013, 12:45 PM)yodenny Wrote: and on a side note (with little pc game experience) doesnt the anti-aliasing just improve the shadows?
No, it helps anything with an edge.
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03-16-2013, 01:45 PM
#22
yodenny Offline
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ooh so thats what it does it almost sounds like its giving it an edge
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03-16-2013, 02:28 PM (This post was last modified: 03-16-2013, 02:36 PM by NaturalViolence.)
#23
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SiriusTexra Wrote:It's all about removing that god damn temporal aliasing. Shimmery image quality bugs the hell out of my eyes.

I don't think you know what temporal aliasing is. You're probably thinking of texture shimmering. This is temporal aliasing: http://en.wikipedia.org/wiki/Temporal_anti-aliasing

SiriusTexra Wrote:I wish I could make regular PC games look as good as what the downsampling in dolphin lets us do

You can make them look even better. You have an nvidia card so just use nvidia inspector to apply SSAA to PC games. Dolphin doesn't even have a proper 4xSSAA filter.

yodenny Wrote:ok so ill simplify my statement what im trying to say is that raising the ir improves quality and sharpness ok i get that but what im saying is the quality of the game and sharpness of it would cease to look any more better when you raise it waaay past your native res

I addressed that in my post. See here:
NaturalViolence Wrote:The level of improvement you see from increasing it drops significantly once the actual IR passes your screen resolution but there is still improvement. It's not a perfect solution so like RachelB said without driver forced AA you will still see some aliasing at crazy high IR scales.

yodenny Wrote:and on a side note (with little pc game experience) doesnt the anti-aliasing just improve the shadows?

No. Different types of AA fix different types of aliasing.

MSAA: Geometry/vertex aliasing only
MSAA with TRAA: Geometry/vertex and transparent texture aliasing
SSAA: Almost all spatial aliasing
FXAA/SMAA/MLAA/etc.: Almost all spatial aliasing except texture aliasing (shimmering) and shader aliasing
TXAA: Spatial/temporal aliasing but not texture/shader aliasing

Post-processing methods (TXAA, FXAA, SMAA, MLAA, etc.) and SSAA are guaranteed to reduce shadow aliasing. MSAA usually doesn't (actually I think it never does, I could be wrong though).
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03-16-2013, 04:24 PM
#24
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(03-16-2013, 05:14 AM)RachelB Wrote: Or .01 IR!
Is that done with ini editing? The custom efb branch GUI settings wouldn't let me go lower than 1.
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03-16-2013, 08:14 PM
#25
RachelB Offline
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(03-16-2013, 04:24 PM)lamedude Wrote:
(03-16-2013, 05:14 AM)RachelB Wrote: Or .01 IR!
Is that done with ini editing? The custom efb branch GUI settings wouldn't let me go lower than 1.
No, the two boxes are used to enter a fraction. 1/100 = .01.
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