Hello Everyone!
This is my first post on the Forum!
Iv'e just managed to compile Dolphin for Orange Pi 5 Linux. A rk3588 system.
I'm testing some of my old favorite games and they run pretty well!
Until,
I come across any transparent surfaces like the big fire in the first village of Resi 4.
Or the large bluish walls screens in Metroid Prime.
I know transparency is generally quite costly but here it really breaks the games for being very playable to not being playable.
Does anyone know any tricks I could do to work around these transparent shaders!?
Some different blend modes, or way of doing transparency?
I'm not afraid of going in and hacking a little bit of code.
Cheers!
This is my first post on the Forum!
Iv'e just managed to compile Dolphin for Orange Pi 5 Linux. A rk3588 system.
I'm testing some of my old favorite games and they run pretty well!
Until,
I come across any transparent surfaces like the big fire in the first village of Resi 4.
Or the large bluish walls screens in Metroid Prime.
I know transparency is generally quite costly but here it really breaks the games for being very playable to not being playable.
Does anyone know any tricks I could do to work around these transparent shaders!?
Some different blend modes, or way of doing transparency?
I'm not afraid of going in and hacking a little bit of code.
Cheers!