Not sure if this belongs here, or if it's even possible, but I'm wanting to speedrun a game and I'm wanting to see if any sequence breaks are possible. To do this, I'm wanting to check to see what values in RAM are required for events to be triggered (IE: What values are required for a room to be accessible).
I'm trying to speedrun a game and got inspired by the brokenness of Donkey Kong 64 and the fact that you only need to beat two out of the eight levels to beat the game and the fact that you can use a glitch to get all of the upgrades in the game from the menu, so I wanted to see if something similar was possible in other games.
I'm trying to speedrun a game and got inspired by the brokenness of Donkey Kong 64 and the fact that you only need to beat two out of the eight levels to beat the game and the fact that you can use a glitch to get all of the upgrades in the game from the menu, so I wanted to see if something similar was possible in other games.