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Any way to run this on a Mac Intel ?
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Any way to run this on a Mac Intel ?
03-30-2009, 10:33 PM
#1
Soner
Unregistered
 
Hello.

My english is not very good, but i'll try to do my best.

After some search in this forums, it looks like this software can be run on a Mac. But i have to "build" it myself. I have no experience in this. No one here can share an already builded app for Mac ?

Thank you.
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03-31-2009, 12:47 PM
#2
itzamna Offline
Junior Member
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Joined: Mar 2009
Hello Soner,

have you read the Wiki entry on Mac OS/X compilation? You can visit it here:

http://code.google.com/p/dolphin-emu/wiki/MacOSX_Build

If running or building Dolphin yourself doesn't work, you can run the Windows version on OS/X using Darwine:

Code:
1) Go to and read http://wiki.winehq.org/MacOSX/Installing

2) Get a binary package from http://thisismyinter.net/Files/Darwine/Leopard/Installers/

3) Install DirectX using Darwine

4) Play.

Let us know how it turned out.
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04-01-2009, 06:54 AM (This post was last modified: 04-01-2009, 06:56 AM by mushroomkid8.)
#3
mushroomkid8 Offline
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Posts: 8
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if you dont want to build it, the easiest thing to do would be to buy crossover (http://www.codeweavers.com) and use the dolphin win32 build
as far as i no, it goes as fast maybe even faster than the normal windows build but u also need to download directx 9 and install it into crossover
same compatibility but some plugins dont work
GL - works
DX9 - No
HLE Dsound - yes
HLE NullSound - yes
njoy - dont know, never tried
event pad - no
pad - yes
wiimote - yes
you can play wii and gc games with this
hope this helps
(works with all revs)

To itzamna:
Darwine doesnt work for me. Is it better?

Intel Core 2 Duo
2 GB RAM
Mac OSX Leopard 10.5.6
ATI Radeon HD 2600
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04-01-2009, 09:08 AM (This post was last modified: 04-01-2009, 09:09 AM by kernel64.)
#4
kernel64 Offline
Core Member
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Posts: 435
Threads: 8
Joined: Mar 2009
Is there some kind of taboo about sharing a Mac Os build? I can use darwin or Crossover or any other tool to use a windows build, but is it too much to ask if someone could share a Mac binary? (I'm not being sarcastic as I don't know how hard this is)

Rig

*Corei5 3570K *Nvidia 9800GT 1GB DDR3
*Motherboard Asus P8H77M-PRO *Win7 x64
*RAM 8GB DDR3(1600)
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04-01-2009, 09:35 AM
#5
cmccmc
Unregistered
 
Why dont you compile it yourself? I dont think it's much harder than on windows and I compile them myself.
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04-01-2009, 11:13 AM
#6
itzamna Offline
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Posts: 20
Threads: 2
Joined: Mar 2009
@ Mushroomkid8:

I wouldn't know, as I don't come near Mac OS/X (or Windows). But for Linux, Wine (of which Darwine is the Mac OS/X port) does the job - it has almost full DirectX support, I can run games like Unreal Tournament 3, Warhammer Online and Neverwinter Nights 2 with it.

Also, buying Crossover is a bad idea, as it is just Wine - but with expensive 'support' added. Keep commerce out of Linux, I say.
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04-01-2009, 10:17 PM
#7
algarues Offline
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(04-01-2009, 06:54 AM)mushroomkid8 Wrote: if you dont want to build it, the easiest thing to do would be to buy crossover (http://www.codeweavers.com) and use the dolphin win32 build
as far as i no, it goes as fast maybe even faster than the normal windows build but u also need to download directx 9 and install it into crossover
same compatibility but some plugins dont work
GL - works
DX9 - No
HLE Dsound - yes
HLE NullSound - yes
njoy - dont know, never tried
event pad - no
pad - yes
wiimote - yes
you can play wii and gc games with this
hope this helps
(works with all revs)

To itzamna:
Darwine doesnt work for me. Is it better?

Intel Core 2 Duo
2 GB RAM
Mac OSX Leopard 10.5.6
ATI Radeon HD 2600

do you mean that you were able to use a real wiimote with dolphin in crossover?
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04-01-2009, 10:41 PM
#8
kernel64 Offline
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Posts: 435
Threads: 8
Joined: Mar 2009
Okay, I'll compile it myself and post the results.

Rig

*Corei5 3570K *Nvidia 9800GT 1GB DDR3
*Motherboard Asus P8H77M-PRO *Win7 x64
*RAM 8GB DDR3(1600)
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04-02-2009, 03:34 AM (This post was last modified: 04-02-2009, 03:52 AM by Okeribok.)
#9
Okeribok Offline
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(03-31-2009, 12:47 PM)itzamna Wrote: http://code.google.com/p/dolphin-emu/wiki/MacOSX_Build
Doesn't work for build 2815; al.h and alc.h not found.
And yes, I have the mentioned dependancies and also portaudio, which is not mentioned, but appears to be a dependancy...
(03-31-2009, 12:47 PM)itzamna Wrote: http://code.google.com/p/dolphin-emu/wiki/MacOSX_Build
Doesn't work with build 2815: can't find al.h and alc.h and if I find them myself, corservices error. I do have all cgtoolkit, sdl and portaudio.

(03-31-2009, 12:47 PM)itzamna Wrote: If running or building Dolphin yourself doesn't work, you can run the Windows version on OS/X using Darwine:
Nope, doesn't work. Installing directx with Trix doesn't work and Dolphin launches, but can't load iso.

Any chance of a Mac downloadable precompiled binary, like there are for windows and linux?
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04-02-2009, 09:06 AM
#10
thegreatonion
Unregistered
 
Yea installing directx9 using darwine and trix doesn't work:
err:module:attach_process_dlls "gdi32.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system32\\cmd.exe" failed, status c0000005
wine cmd.exe /c echo '%ProgramFiles%' returned empty string

I've downloaded so much shit for dolphin to work and it still doest even compile. A word of caution to any mac users: Don't bother with dolphin on Mac. It won't work; you will end up downloading a whole shitload of things and it wont do anything but take space up.
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