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Any way to force Ambient Occlusion in Dolphin?
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Any way to force Ambient Occlusion in Dolphin?
10-10-2013, 11:00 PM
#1
ref-1 Offline
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Question 
I have tried some compatibility bits (using Nvidia Inspector) but it doesn't seem to be working.

Any of you got it to work? Maybe using ENB? I would love to force it to Wind Waker now that I finally finished tweaking my own SweetFx preset.

Thanks in advance!
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10-12-2013, 04:04 PM
#2
Spyder1246 Offline
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Maybe there would be a way to achieve a similar look with using Opengl, and using a custom shader?? Dunno.
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10-12-2013, 05:49 PM (This post was last modified: 10-12-2013, 05:50 PM by DarkeoX.)
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DarkeoX Offline
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I don't have an official link right now, but I remember reading recently that NVIDIA had something like that planned for the upcoming drivers, where you could enable AO even for applications that didn't support it initially. I don't know how exactly it could affect Dolphin though. I know that some tricks like AA et texture filtering can be forced on an emu at the driver level. However, I don't know if the driver can force AO on a game that runs through an emu. IMO, it should, since I think it's applying those methods through calls to the graphic API in use.
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10-12-2013, 08:00 PM
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(10-12-2013, 04:04 PM)Spyder1246 Wrote: Maybe there would be a way to achieve a similar look with using Opengl, and using a custom shader?? Dunno.
It could be but using OpenGL was out of the question since SweetFX doesn't support it. Thanks for the suggestion anyway.

(10-12-2013, 05:49 PM)DarkeoX Wrote: I don't have an official link right now, but I remember reading recently that NVIDIA had something like that planned for the upcoming drivers, where you could enable AO even for applications that didn't support it initially. I don't know how exactly it could affect Dolphin though. I know that some tricks like AA et texture filtering can be forced on an emu at the driver level. However, I don't know if the driver can force AO on a game that runs through an emu. IMO, it should, since I think it's applying those methods through calls to the graphic API in use.
I think you're talking about HBAO+; they introduced it in the latest beta drivers. Here is an article about it: http://www.geforce.com/whats-new/article...s-released Would be great to know if anyone that has this beta drivers installed can get it to work in Dolphin.
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10-12-2013, 09:38 PM
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Spyder1246 Offline
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Well darn... and oops I didn't mean custom shaders, I meant post-processing effects. (Too much PCSX2 and ePSXe talk)
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