4x SSAA simply cause too much perfomance hit, gpu usage always 99% gpu-z. My gpu is gtx 470 and can't maintain solid 30fps all the time and occasionally stuttering ruin the smooth playable experience.
Funny thing is old revision such as 6xxx seems having different gpu usage like less 10%+ while turning on 4X SSAA with same internal resolution.which brings less stuttering in gaming.i've been always using older revison with 4X SSAA on but sometimes i have to use latest revison due to compatibility issue and have to stuck at auto internal resolution with no SSAA.
For more information, auto IR (multiple) seems using more gpu load too if comparing to auto IR (window size), i've thought maybe 4XSSAA was broken on older 6xxx revison too but after trying it seems it was working fine.
So here want to ask is there any possibility to have some light SSAA implement on latest revision then? to get some balance between image quality and perfomance?
Funny thing is old revision such as 6xxx seems having different gpu usage like less 10%+ while turning on 4X SSAA with same internal resolution.which brings less stuttering in gaming.i've been always using older revison with 4X SSAA on but sometimes i have to use latest revison due to compatibility issue and have to stuck at auto internal resolution with no SSAA.
For more information, auto IR (multiple) seems using more gpu load too if comparing to auto IR (window size), i've thought maybe 4XSSAA was broken on older 6xxx revison too but after trying it seems it was working fine.
So here want to ask is there any possibility to have some light SSAA implement on latest revision then? to get some balance between image quality and perfomance?