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Any nvidia driver i can use for proper opengl/vulkan ubbershader support?
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Any nvidia driver i can use for proper opengl/vulkan ubbershader support?
02-12-2021, 07:17 PM
#1
Razi.Trix Offline
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Hi from what i understood with newer nvidia drivers ubbershader doesn't work correctly with opengl and vulkan. But since I'm on windows 7 i can't use the DirectX render either, is there any older drivers that does work correctly on my rtx 2060?

PS: please no posts saying i should upgrade my os, i hate 10 and wont do that even if there is no solution.
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02-13-2021, 03:15 AM
#2
AnyOldName3 Offline
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There's no solution but to upgrade your OS to use a different backend. The issues with the Nvidia driver that cause problems have been present for a very long time, and will presumably continue to be present for a long time, too.

Also, no matter how much you hate Windows 10, it's not safe to continue using 7, especially if it's got a network connection. As it's not received security patches for over a year, using the internet on a Windows 7 computer is the digital equivalent of swimming in sewage and it's pretty much certain you're infected with some form of malware by now. While it's not ideal, it'd be much safer and still let you avoid Windows 10 if you made your machine dual-boot into Linux, and used the Linux install for anything requiring the internet, and, when you needed to use something Windows-only, unplug the network cable and boot back into 7.
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02-13-2021, 06:13 PM (This post was last modified: 02-13-2021, 06:14 PM by mbc07.)
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mbc07 Offline
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(02-12-2021, 07:17 PM)Razi.Trix Wrote: PS: please no posts saying i should upgrade my os, i hate 10 and wont do that even if there is no solution.

Well, you've just acknowledged you won't do the only solution you have for your issue other than switching to Linux ¯\_(ツ)_/¯
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02-13-2021, 11:52 PM
#4
AnyOldName3 Offline
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Would Linux actually fix their issue? The proprietary Nvidia drivers are basically the same as their Windows ones, so would presumably have the same issue, and the open-source Noveau ones can be significantly slower, so even if they solve the stuttering, they'd probably make the overall experience worse anyway.
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02-14-2021, 04:20 AM
#5
Shonumi Offline
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If you really want to keep Windows 7, you could just dual-boot a Windows 7/Windows 10 setup. I've got Windows 10 on an entirely separate drive, and my UEFI settings allow me to select which drive to boot from a menu every time I startup my PC. I just use Windows 10 for Steam, everything else I do in Linux.

In the same way, you can just boot up Windows 10 whenever you just want to run Dolphin. You wouldn't have to use it day-to-day, just for select gaming sessions.
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02-14-2021, 01:06 PM (This post was last modified: 02-14-2021, 01:07 PM by mbc07.)
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mbc07 Offline
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(02-13-2021, 11:52 PM)AnyOldName3 Wrote: Would Linux actually fix their issue? The proprietary Nvidia drivers are basically the same as their Windows ones, so would presumably have the same issue, and the open-source Noveau ones can be significantly slower, so even if they solve the stuttering, they'd probably make the overall experience worse anyway.
AFAICT the ubershader stuttering issue OP is referring doesn't happen on Linux when using Vulkan with the proprietary drivers (but it happens on Windows), neither with D3D11/12. On Windows 7, the former has limited compatibility since Dolphin uses DX11.1 features that never were backported to that OS while the latter doesn't even exist apart from a system library that breaks Dolphin's GPL license...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
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02-14-2021, 11:43 PM
#7
AnyOldName3 Offline
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A system library not covered by the system library exception?
OS: Windows 10 64 bit Professional
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02-15-2021, 03:45 PM
#8
mbc07 Offline
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It was more complicated than that, IIRC. Here's the PR, for reference...
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02-16-2021, 05:14 AM
#9
AnyOldName3 Offline
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I don't see anything implying it's a system library at all, at least by the GPL3's definition. It's just made by the same company as the system.
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