(01-21-2010, 02:33 AM)NexXxus Wrote: works fine here with 32bit.
With the 64bit version it can't create a process.
Yes, I agree with 32bit; but it also works with 64bit.
I first used 3D ripper DX on my 32bit win7 home system with a simple star wars game: it created an .obj file, I just then needed to run it through a 'cleaning' program I made to fix any errors(faces saying 2 of their 3 points have the same XYZ coordinates as each other) before Maya would accept it. I could not use it on Dolphin with that computer because the graphics card didn't support openGL.
My notebook(winVista x64) did and about 3 days ago, I finally updated my Direct X to run the 3D Ripper.
I find that they don't seem to work together unless you work with some costume settings in Dolphin:
-> In the config icon > Plug-ins tab > make sure Dolphin Direct3D9 is selected > Click the 'config...' button > in 'Graphics Card:' region be sure 'Render to main window' is checked.
-> DirectX configuration: Capture key: f1, Wire-frame key: f2, Texture key: f3
-> After successfully running Dolphin through 3DRipperDX, The 'Ready To Capture' should display(if all goes well)
To capture:
You basically have to override Dolphin's key listener to allow the 3DRipperDX key-listeners to work.
-> press f2 and then immediately f1 right after
-> you can do the same process with the others (f2 and f3)
~ f1+f2 or f3+f2 = f2 operation
~ f1+f3 or f2+f3 = f3 operation