I know Nvidia now supports SSAO through their control panel, but I'm using Radeon. Has anyone ever written a custom shader to implement it on Dolphin (or any kind of realtime ambient occlusion for that matter). I'm thinking TP would look really sweet with this feature (AO doesn't appear to be baked into it's textures - at least not to my eyes).
My shader programming knowledge is almost nil, although after a few minutes of poking around, I was able to modify the "readme" shader that ships with Dolphin to mirror my video side to side (hard-coded to my internal resolution), so now I can experience my GC version of the game more like the Wii version, even though I have to read backwards.
My shader programming knowledge is almost nil, although after a few minutes of poking around, I was able to modify the "readme" shader that ships with Dolphin to mirror my video side to side (hard-coded to my internal resolution), so now I can experience my GC version of the game more like the Wii version, even though I have to read backwards.