Dolphin 5.0 stable works flawlessly. Didn't test anything between 5.0 and 3772. 3772 and beyond are broken. Only affects certain games, which I have very few to test. Arc Fantasia is what I'm currently seeing it on. Xenoblade chronicles does not have issues afaik.
Any gecko code, even one that does nothing, will cause the issue. One or two frames every few second will have a texture/model issue where something explodes across the screen. It stops the moment I disable gecko cheats. Also, I infrequently receive a freeze where the ASM gets stuck in a PPCHalt infinite loop. I can't be sure the freeze happens with null gecko codes, but it does not happen on 5.0 at all. Not noticing graphic issues with AR codes, not sure if AR ever froze it.
Any ideas on what I can do? If it's just to try different Dolphin builds, maybe someone knows a few that affected Gecko? Also, I'd like to try the oldest, solid, Vulkan build, but don't know which build that is.
/edit It appears CPU clock override may fix some/all of the issues in current builds. 5.0 stable seems to not need it. I'll do a thorough test later.
Any gecko code, even one that does nothing, will cause the issue. One or two frames every few second will have a texture/model issue where something explodes across the screen. It stops the moment I disable gecko cheats. Also, I infrequently receive a freeze where the ASM gets stuck in a PPCHalt infinite loop. I can't be sure the freeze happens with null gecko codes, but it does not happen on 5.0 at all. Not noticing graphic issues with AR codes, not sure if AR ever froze it.
Any ideas on what I can do? If it's just to try different Dolphin builds, maybe someone knows a few that affected Gecko? Also, I'd like to try the oldest, solid, Vulkan build, but don't know which build that is.
/edit It appears CPU clock override may fix some/all of the issues in current builds. 5.0 stable seems to not need it. I'll do a thorough test later.