I didn't want to bump THIS THREAD from 2013, so I'm making this one.
What kind of SSAA does Dolphin use for each backend? Ordered, rotated, sparse, other grid?
I'm feeling a bit stupid at the moment, so I've probbably found my answer and didn't even realize it.
Basically I'm wanting to use SGSSAA and not the other types, if possible.
I've already tried forcing SGSSAA via Nvidia Inspector, but none of the compatibility flag bits I've tried have worked (DX11). OpenGL does not like being told what to do either.
So to continue the thread from 2013, are there any known compatibility flag bits for forcing AA via driver for DX9/DX11/DX12 and OpenGL?
I feel stupid for having to ask this, I'm sure what kind of AA being used is documented somewhere (manual, official website, wiki, tooltip, help).... right?
What kind of SSAA does Dolphin use for each backend? Ordered, rotated, sparse, other grid?
I'm feeling a bit stupid at the moment, so I've probbably found my answer and didn't even realize it.
Basically I'm wanting to use SGSSAA and not the other types, if possible.
I've already tried forcing SGSSAA via Nvidia Inspector, but none of the compatibility flag bits I've tried have worked (DX11). OpenGL does not like being told what to do either.
So to continue the thread from 2013, are there any known compatibility flag bits for forcing AA via driver for DX9/DX11/DX12 and OpenGL?
I feel stupid for having to ask this, I'm sure what kind of AA being used is documented somewhere (manual, official website, wiki, tooltip, help).... right?