Quote:Lovely picture.Wasn't it?

As a huge simpsons fan it's the first thing I thought of when I read your post, I immediately burst out laughing. Why did you have to remove it? It wasn't that offensive and you've denied my post to ability to brighten up the day of any reader with laughter.
Quote:I need a bigger screen first of all before I go on worrying what my AA looks like though. The one I have now is only 1280x1024 (hand-me-down), so it's not enough for 1080p.
You realize aliasing gets worse the lower your screen resolution is right? Trust me when you upgrade to a bigger higher resolution monitor aliasing will go down not up.
Quote:For now, however, 2x IR and 4x MSAA (that's the on OpenGL uses correct?) seems alright to my eyes.
The problem with MSAA is that it can only remove geometry aliasing, and even then only in certain circumstances. As such a lot of aliasing remains untouched no matter how many samples you use. It also has a surprisingly high performance hit in dolphin when combined with a high IR, although not as bad as SSAA obviously.
FXAA affects all aliasing, but does very little in the way of reducing it. However it scales with internal resolution. As IR goes up so does FXAA effectiveness.
SSAA is highly effective at removing all forms of aliasing except temporal (which is impossible to remove without temporal blur (motion blur)). However it has an insane performance hit, causing even the most primitive graphics engines to eat up absurd amounts of shader throughput, vram bandwidth, and video ram. SSAA is broken in dolphin to top this off.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
