There is one possibly important difference: SSAA uses mipmaps corresponding to display resolution (not high-res). High IR will use finer mipmaps than low-IR+SSAA. This causes MKWii Rainbow Road's rainbow pattern to shift between 2NxIR and NxIR+SSAA.
The same color differences arise from switching between IRs.
Other tracks are less affected.
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Isn't SSAA implemented differently from adjustable IR and subject to different glitches and incompatibilities?
The same color differences arise from switching between IRs.
Other tracks are less affected.
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Isn't SSAA implemented differently from adjustable IR and subject to different glitches and incompatibilities?