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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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another wind waker thread....
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another wind waker thread....
01-20-2012, 02:53 AM
#1
stubblepoo Offline
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i am running the game and usually its all great. a stable 30 fps. But whenever there are multiple AI on screen or particularly in battles it crawls to 20-25 fps.
i have tried OC my cpu to 3.8ghz but that didnt change anything at all so i doubt OCing higher will help. i have everything set up as many other threads have discussed in the settings. just wondering what the problem could be before i dive back in!
cheers for any help.
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01-20-2012, 03:42 AM
#2
ExtremeDude2 Offline
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Settings? Revision?
Check out my videos (dead)
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01-20-2012, 03:48 AM
#3
stubblepoo Offline
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(01-20-2012, 03:42 AM)ExtremeDude2 Wrote: Settings? Revision?

okay. sorry.
dolphin 3.0

config - enable dual core,
enable idle skipping
cpu emulator settings - JIT recompiler.

audio - dsp lle recompiler
enable dtk
GPU-
General -
D3D9
resolution - 1920x1080
force 16:9
show fps
enhancements-
3x native
4x ssas
16x anisotrophic
scaled efb
per pixel lighting
hacks-
skip efb access from CPu
ignore format changes
EFB copies - RAM
disable external frame buffer
fast mipmaps
disable per pixel depth
advanced-
(nothing checked)

thanks for the quick reply!


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01-20-2012, 03:58 AM
#4
LordVador Offline
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(01-20-2012, 03:48 AM)stubblepoo Wrote:
(01-20-2012, 03:42 AM)ExtremeDude2 Wrote: Settings? Revision?

okay. sorry.
dolphin 3.0

config - enable dual core,
enable idle skipping
cpu emulator settings - JIT recompiler.

audio - dsp lle recompiler
enable dtk
GPU-
General -
D3D9
resolution - 1920x1080
force 16:9
show fps
enhancements-
3x native
4x ssas
16x anisotrophic

scaled efb
per pixel lighting
hacks-
skip efb access from CPu
ignore format changes
EFB copies - RAM
disable external frame buffer
fast mipmaps
disable per pixel depth
advanced-
(nothing checked)

thanks for the quick reply!

Try to decrease these settings
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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01-20-2012, 04:00 AM
#5
stubblepoo Offline
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Posts: 8
Threads: 3
Joined: Jan 2012
i did.

didnt do anything.
which got me thinking it was a CPU bottleneck.
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01-20-2012, 04:06 AM
#6
Starscream Away
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Use HLE audio and set EFB to texture.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333










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01-20-2012, 04:06 AM
#7
LordVador Offline
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Posts: 8,851
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Try to put FrameLimit off/disable Audio Throttle
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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01-20-2012, 04:16 AM
#8
stubblepoo Offline
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Posts: 8
Threads: 3
Joined: Jan 2012
with only framelimit off no change.

got it at a stable 30 by using hle audio and efb at texture. at first it ran at 60fps but then i limited it to 30 and alls good,
thank you so much for all the help!
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