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Another problem with Paper Mario
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Another problem with Paper Mario
01-09-2014, 06:03 AM
#6
Korados Offline
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Posts: 108
Threads: 38
Joined: Dec 2012
I'm sorry to bump this but I want to report on the advice I got. I used CoreTemp and ThrottleStop.
The temperature of my cores go up to 100 °C! I tried to throttle that but I don't know if this really worked.
Maybe I configurated the program wrongly?

Meanwhile, I also played Super Paper Mario and I have exact the same problem in this game!
After 10 minutes of full speed, it slows down to 80 percent and lower, depending on the area
of the game I am. Could it be something with the Bounding Box Calculation or another specific
setting for the Paper Mario games?

I'm going to try the original Paper Mario game (Wii-Ware), too.

To Jimbo's question: No, I really meant turning it on! EFB to Texture works but EFB to RAM
makes the error to happen a little later. I know that EFB to RAM is usually slower but ít
doesn't seem to be with the Paper Mario games.
These are the specs of my newest laptop:

XMG Pro 17
Windows 10 x64
Intel Core i7-9750H @ 2.60 GHz (4.50 GHz Turbo Boost)
NVidia GeForce RTX 2070 @ 8GB
32 GB RAM DDR4
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Messages In This Thread
Another problem with Paper Mario - Korados - 01-01-2014, 06:15 AM
RE: Another problem with Paper Mario - KHg8m3r - 01-01-2014, 07:22 AM
RE: Another problem with Paper Mario - pauldacheez - 01-01-2014, 07:05 PM
RE: Another problem with Paper Mario - Korados - 01-02-2014, 01:21 AM
RE: Another problem with Paper Mario - Qaazavaca Qaanic - 01-02-2014, 04:26 AM
RE: Another problem with Paper Mario - Korados - 01-09-2014, 06:03 AM
RE: Another problem with Paper Mario - KHg8m3r - 01-09-2014, 11:21 AM
RE: Another problem with Paper Mario - Korados - 01-10-2014, 03:26 AM
RE: Another problem with Paper Mario - pauldacheez - 01-10-2014, 03:32 AM
RE: Another problem with Paper Mario - JMC47 - 01-10-2014, 04:07 AM
RE: Another problem with Paper Mario - Korados - 01-10-2014, 07:24 AM

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