I'm sorry to bump this but I want to report on the advice I got. I used CoreTemp and ThrottleStop.
The temperature of my cores go up to 100 °C! I tried to throttle that but I don't know if this really worked.
Maybe I configurated the program wrongly?
Meanwhile, I also played Super Paper Mario and I have exact the same problem in this game!
After 10 minutes of full speed, it slows down to 80 percent and lower, depending on the area
of the game I am. Could it be something with the Bounding Box Calculation or another specific
setting for the Paper Mario games?
I'm going to try the original Paper Mario game (Wii-Ware), too.
To Jimbo's question: No, I really meant turning it on! EFB to Texture works but EFB to RAM
makes the error to happen a little later. I know that EFB to RAM is usually slower but ít
doesn't seem to be with the Paper Mario games.
The temperature of my cores go up to 100 °C! I tried to throttle that but I don't know if this really worked.
Maybe I configurated the program wrongly?
Meanwhile, I also played Super Paper Mario and I have exact the same problem in this game!
After 10 minutes of full speed, it slows down to 80 percent and lower, depending on the area
of the game I am. Could it be something with the Bounding Box Calculation or another specific
setting for the Paper Mario games?
I'm going to try the original Paper Mario game (Wii-Ware), too.
To Jimbo's question: No, I really meant turning it on! EFB to Texture works but EFB to RAM
makes the error to happen a little later. I know that EFB to RAM is usually slower but ít
doesn't seem to be with the Paper Mario games.
These are the specs of my newest laptop:
XMG Pro 17
Windows 10 x64
Intel Core i7-9750H @ 2.60 GHz (4.50 GHz Turbo Boost)
NVidia GeForce RTX 2070 @ 8GB
32 GB RAM DDR4
XMG Pro 17
Windows 10 x64
Intel Core i7-9750H @ 2.60 GHz (4.50 GHz Turbo Boost)
NVidia GeForce RTX 2070 @ 8GB
32 GB RAM DDR4
