More specifically, the red and green glow on the conveyor belts in the Toad's Factory track in Mario Kart Wii (maybe other effects in other tracks too) breaks if anisotropic filtering is used.
It's a side-effect of using enhancements, I suppose, but could this be added to the wiki?
I am now playing without AF, since it's really hard to see a difference in oblique texture quality in a racing game, where the track is in constant movement.
It's a side-effect of using enhancements, I suppose, but could this be added to the wiki?
I am now playing without AF, since it's really hard to see a difference in oblique texture quality in a racing game, where the track is in constant movement.
Windows 10 Pro x64 | i7-9700K @ 4.6-5.0GHz | MSI Z370 Gaming Plus | MSI RX 5700 8GB Factory-OC | 16 GB DDR4-3000