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Animal Crossing HD textures (manual scaling)
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Animal Crossing HD textures (manual scaling)
04-09-2016, 05:35 AM (This post was last modified: 04-11-2016, 04:41 AM by kinkinkijkin. Edit Reason: update finished textures, update texture pack )
#1
kinkinkijkin Offline
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There isn't much work into this yet but I wanted to put my work here.

I am mixing priority between important things (unique to my save or not) and common things.

So far I have retextured:
 - Full set of frames for one player face to 4x
 - One frame for one other player face to 4x
 - Three player mouth frames to 4x
 - Eyes and ears of villager mitzi to 4x
 - Square, triangle, and circle grass to 2x
 - Grass-to-stone transition for square, triangle, and circle grass to 2x
 - Tree bodies to 2x
 - Most of the font changed to Fink Heavy (start screen font) at 4x (have only tested main latin alphabet, still some alignment and size issues, note that some characters need to be redrawn manually because they either are replaced by a placeholder character or simply don't exist in fink heavy, and that will take a long time for the fonts and come out relatively garbage)

Images follow

Spoiler:
Player, Mitzi, and grass:
[Image: dd43A20.png]

Text:
[Image: EhuYPvI.png]
If you would like to help, please do. 

FIRST UPDATE 011: Changed tree bodies.


Attached Files
.zip   achd 011.zip (Size: 123.97 KB / Downloads: 474)
in a perfect world we would all be piles of sand with no ability to form coherent bodies of body
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04-09-2016, 06:14 AM
#2
dataplays45 Offline
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Looks good!
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04-11-2016, 01:35 AM
#3
kinkinkijkin Offline
Human embodiment of the headache caused by a weird issue
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Posts: 575
Threads: 12
Joined: May 2013
Perhaps "HD" is a bit of an exaggeration, considering that I am mostly only aiming for 2x right now and the textures are already low-resolution, but I guess it draws more searchability to it.

Anyways, yesterday I finished one of the two tree trunk textures in the game. Will update texturepack when I finish the other tree.

There really isn't an incredible amount in the game that needs to be textured to cover most of the game for everyone, but once I've gotten the quick important ones out of the way, it's on to figuring out the purpose of the thousands of other textures in the game, and yes there really are multiple thousands of difficult-to-identify textures. Some look like duplicates until you see one small detail that's actually fairly important, even. Texturing this game is hell and at least it's better than my other hells.

Hope I keep at this so it becomes a breeze and people can enjoy this game in a higher-res form.
in a perfect world we would all be piles of sand with no ability to form coherent bodies of body
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