There isn't much work into this yet but I wanted to put my work here.
I am mixing priority between important things (unique to my save or not) and common things.
So far I have retextured:
- Full set of frames for one player face to 4x
- One frame for one other player face to 4x
- Three player mouth frames to 4x
- Eyes and ears of villager mitzi to 4x
- Square, triangle, and circle grass to 2x
- Grass-to-stone transition for square, triangle, and circle grass to 2x
- Tree bodies to 2x
- Most of the font changed to Fink Heavy (start screen font) at 4x (have only tested main latin alphabet, still some alignment and size issues, note that some characters need to be redrawn manually because they either are replaced by a placeholder character or simply don't exist in fink heavy, and that will take a long time for the fonts and come out relatively garbage)
Images follow
If you would like to help, please do.
FIRST UPDATE 011: Changed tree bodies.
I am mixing priority between important things (unique to my save or not) and common things.
So far I have retextured:
- Full set of frames for one player face to 4x
- One frame for one other player face to 4x
- Three player mouth frames to 4x
- Eyes and ears of villager mitzi to 4x
- Square, triangle, and circle grass to 2x
- Grass-to-stone transition for square, triangle, and circle grass to 2x
- Tree bodies to 2x
- Most of the font changed to Fink Heavy (start screen font) at 4x (have only tested main latin alphabet, still some alignment and size issues, note that some characters need to be redrawn manually because they either are replaced by a placeholder character or simply don't exist in fink heavy, and that will take a long time for the fonts and come out relatively garbage)
Images follow
Spoiler:
FIRST UPDATE 011: Changed tree bodies.
in a perfect world we would all be piles of sand with no ability to form coherent bodies of body