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Animal Crossing HD Texture Pack [October 7th 2018]
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Animal Crossing HD Texture Pack [October 7th 2018]
06-28-2019, 08:28 PM
#41
brackenhawk Offline
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(06-27-2019, 01:22 PM)RandomROws Wrote: It's not working for me. The original textures still show. This looks so cool! I really want to use it! I'm using Dolphin 5.0-10562 and have already tried it on older versions. Help, please!

If you're already using a development version (that's always the first thing to check) be sure you've renamed the folder properly (GAF for Animal Crossing, GAE for e+) and it's in the right place. Have you had success with any other texture packs before this one?
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06-29-2019, 04:15 AM
#42
RandomROws Offline
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(06-28-2019, 08:28 PM)brackenhawk Wrote: If you're already using a development version (that's always the first thing to check) be sure you've renamed the folder properly (GAF for Animal Crossing, GAE for e+) and it's in the right place. Have you had success with any other texture packs before this one?

Yes, I have. I've renamed it as well, but what do you mean development version? 
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06-30-2019, 08:05 PM
#43
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(06-29-2019, 04:15 AM)RandomROws Wrote: Yes, I have. I've renamed it as well, but what do you mean development version? 

A development version of Dolphin (not a stable release), since they support DDS textures, but it seems you're already doing that. If you've done everything in the project guide I'm not sure what has gone wrong, but you could try using the pre-patch PNGs to see if they work (https://drive.google.com/open?id=1pM_cw-X7IdLj2M-CAOkHEek_n_ijas_Z).
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07-01-2019, 09:33 AM
#44
RandomROws Offline
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That worked for some reason. Thanks!
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07-01-2019, 11:37 AM
#45
Bighead Offline
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If your specs are accurate, Intel Iris Pro only supports up to Direct3D 10.1, and BC7 is a Direct3D 11 texture format. You would need DXT1/DXT5 textures if you wanted a DDS pack.
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07-01-2019, 01:19 PM
#46
RandomROws Offline
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That means...?
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07-02-2019, 06:29 AM (This post was last modified: 07-02-2019, 06:33 AM by Bighead.)
#47
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As you may or may not know, DDS -> faster than PNG, less stuttering. There are many kinds of DDS files, mostly identified by BCn (n=some number), and not all are supported on every GPU. DirectX 9 supported GPUs I believe can use BC1-BC5 DDS textures (BC1-BC3 aka DXT1-DXT5 textures). Newer GPUs that support DirectX 11+ can use BC6 and BC7 DDS files, BC7 being what most texture pack maintainers on these forums use. Because they are higher quality with no additional overhead required (other than DX11).

Simply put:
DX9: BC1 (DXT1), BC2 (DXT3), BC3 (DXT5), BC4, BC5
DX11: BC6, BC7

So if you wanted to use DDS textures with your hardware, which may be nice if you experience a lot of stutter, you would need to use D3D9 DDS textures. To keep it simple, all PNG textures could be converted to DDS BC3/DXT5, and it would work with your hardware. The tool in my signature is capable of this. This is not something I would expect pack maintainers to do, as DX11+ GPUs have been around for many years, and it doesn't make much sense to support older hardware when BC7 is such a major improvement over DXT5.

If you are not experiencing stutter with the PNG textures, then this is something I would not worry about. But if you experience lots of stutter, it may be worth the time to create yourself a DDS pack from the PNG textures.
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07-02-2019, 09:49 AM
#48
RandomROws Offline
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Could I convert them to PNG files? (the .DDS's)
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07-03-2019, 08:59 AM
#49
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I think you are misunderstanding. The idea is to not use PNG files because they can stutter, which is not present when using DDS files. But if you are not having stutter issues, I wouldn't worry about it.
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08-30-2019, 03:20 AM
#50
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I downloaded this pack and everything is working except my face. Its showing the default texture.


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