would this improve performance and/or compatibility?
https://www.xda-developers.com/android-q...velopment/
Seems google wants to move OpenGL to being a translated layer for vulkan rendering, using the ANGLE framework. I’m no expert on something like this, so I was curious what some of the actual experts in here might think. Supposedly the ANGLE framework is more unified and updated via the play store.
https://www.xda-developers.com/android-q...velopment/
Seems google wants to move OpenGL to being a translated layer for vulkan rendering, using the ANGLE framework. I’m no expert on something like this, so I was curious what some of the actual experts in here might think. Supposedly the ANGLE framework is more unified and updated via the play store.