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Android x86 testing
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Android x86 testing
03-25-2015, 11:58 PM
#31
sonicdude13 Offline
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(03-25-2015, 03:18 AM)Nintonito Wrote:
(03-25-2015, 02:57 AM)Link_to_the_past Wrote:
(03-25-2015, 12:00 AM)sonicdude13 Wrote: I have the iconia tab 8 with Intel x86 and I'm wondering if its possible for the devs to make a dolphin update that works with x86 because right now emulation is slow I mean I can run Mario kart DD at 1-10 fps and I can get to the Mario sunshine memory card select screen but its just slow.

Atom tablets are weak for dolphin, even if you could use x64 i doubt you could have playable speeds.
that's a lie because I've seen Asus tablets with atom processor s play dolphin just fine

Atom tablets are basically as fast as the ARM tablets,  so I don't see the issue.  ARM Devices aren't at playable speeds either,  and we still use those.  Any ES 3.0 capable Atom also has x64 capabilities after a 5.0 update.  Remember,  this is an android thread, not a desktop thread,  so it requires an adjustment in perspective.  Atom's are relatively powerful in the mobile space.
So its not possible to use/make a x86 compatible version of whatever also I know its just as powerful but since most apps use arm processor s and not x86 we sorta get kicked to the curb when it comes to trying to run programs successfully I mean you see Reicast still is compatible with x86 processors lord knows when the "r7 update" is going to be released.
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03-27-2015, 05:55 AM
#32
sonicdude13 Offline
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(03-25-2015, 11:58 PM)sonicdude13 Wrote:
(03-25-2015, 03:18 AM)Nintonito Wrote:
(03-25-2015, 02:57 AM)Link_to_the_past Wrote:
(03-25-2015, 12:00 AM)sonicdude13 Wrote: I have the iconia tab 8 with Intel x86 and I'm wondering if its possible for the devs to make a dolphin update that works with x86 because right now emulation is slow I mean I can run Mario kart DD at 1-10 fps and I can get to the Mario sunshine memory card select screen but its just slow.

Atom tablets are weak for dolphin, even if you could use x64 i doubt you could have playable speeds.
that's a lie because I've seen Asus tablets with atom processor s play dolphin just fine

Atom tablets are basically as fast as the ARM tablets,  so I don't see the issue.  ARM Devices aren't at playable speeds either,  and we still use those.  Any ES 3.0 capable Atom also has x64 capabilities after a 5.0 update.  Remember,  this is an android thread, not a desktop thread,  so it requires an adjustment in perspective.  Atom's are relatively powerful in the mobile space.
So its not possible to use/make a x86 compatible version of whatever also I know its just as powerful but since most apps use arm processor s and not x86 we sorta get kicked to the curb when it comes to trying to run programs successfully I mean you see Reicast still is compatible with x86 processors lord knows when the "r7 update" is going to be released.
Also the tablet can play the games fine on dolphin but at 1 fps http://tinypic.com/view.php?pic=28wi0li&s=8#.VRRjTnrF-lg
http://tinypic.com/view.php?pic=13z7uif&s=8#.VRRjj3rF-lg
http://tinypic.com/view.php?pic=1zy7fax&s=8#.VRRjvXrF-lg
it runs from 10-14 fps from the time the time the nintendo logo appears until the start screen then everything afterwards is 2-3 fps then when in driving its 1 fps but everything is shown no graphical glitches it seems. All the devs need to do is make a x86 JIT Recompiler for intel devices so the games will run faster and better!
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03-28-2015, 10:02 AM
#33
sonicdude13 Offline
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(03-27-2015, 05:55 AM)sonicdude13 Wrote:
(03-25-2015, 11:58 PM)sonicdude13 Wrote:
(03-25-2015, 03:18 AM)Nintonito Wrote:
(03-25-2015, 02:57 AM)Link_to_the_past Wrote:
(03-25-2015, 12:00 AM)sonicdude13 Wrote: I have the iconia tab 8 with Intel x86 and I'm wondering if its possible for the devs to make a dolphin update that works with x86 because right now emulation is slow I mean I can run Mario kart DD at 1-10 fps and I can get to the Mario sunshine memory card select screen but its just slow.

Atom tablets are weak for dolphin, even if you could use x64 i doubt you could have playable speeds.
that's a lie because I've seen Asus tablets with atom processor s play dolphin just fine

Atom tablets are basically as fast as the ARM tablets,  so I don't see the issue.  ARM Devices aren't at playable speeds either,  and we still use those.  Any ES 3.0 capable Atom also has x64 capabilities after a 5.0 update.  Remember,  this is an android thread, not a desktop thread,  so it requires an adjustment in perspective.  Atom's are relatively powerful in the mobile space.
So its not possible to use/make a x86 compatible version of whatever also I know its just as powerful but since most apps use arm processor s and not x86 we sorta get kicked to the curb when it comes to trying to run programs successfully I mean you see Reicast still is compatible with x86 processors lord knows when the "r7 update" is going to be released.
Also the tablet can play the games fine on dolphin but at 1 fps http://tinypic.com/view.php?pic=28wi0li&s=8#.VRRjTnrF-lg
http://tinypic.com/view.php?pic=13z7uif&s=8#.VRRjj3rF-lg
http://tinypic.com/view.php?pic=1zy7fax&s=8#.VRRjvXrF-lg
it runs from 10-14 fps from the time the time the nintendo logo appears until the start screen then everything afterwards is 2-3 fps then when in driving its 1 fps but everything is shown no graphical glitches it seems. All the devs need to do is make a x86 JIT Recompiler for intel devices so the games will run faster and better!
after all the donating and downloading dolphin alpha people with Intel devices should get what they deserve so hopefully a x86 intel JIT recompiler can be made.
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01-08-2016, 05:59 AM
#34
clairane Offline
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I managed to get Android-x86 5.1-rc1 EFI image (64-bit OS) installed onto my 64gb usb stick with rufus-2.6 "same T420 i5 laptop",

Two partitions split across the stick

Partition 1 : FAT/16? - 449MB - (Android-x86) - Made by Rufus.

Partition 2 : Ext4 - 56GB - (android/system) - Formatted with MiniTool Partition Wizard Free, Formatting in EXT3/4 allows you to get the full storage of the partition instead of the 2GB limit, the Android-x86 installer can do this also but it
's buggy and can hang and it doesn't really show you the formatting progress / percentage, I allowed the installer to install to this partition using the "do no format" option.

I couldn't get Dolphin to run it kept crashing as soon as I opened the app.
uoYabause - Worked fine but I had to use the interpreter, dynamic recompiler just crashes it.
Reicast - Worked fine, no problems.

Android-x86 5.1-rc1 EFI image (64-bit OS) in comparsion to the 32-bit version has alot of lag and crashes apps all the time.
The 32-bit version was running miles faster for me and was stable no app crashes, excluding Dolphin and is limited to 3GB ram, my full 4GB showed up in the 64-bit version. This could however been because I was running the 32-bit version as LIVE
from a single FAT32 partition installed with LiLi USB Creator instead, I never tried shrinking the FAT32 partiton and making a EXT4 partition for the installation.
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01-08-2016, 01:24 PM
#35
Helios Offline
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the x86_64 JIT doesn't support PIE, so it won't run on Android.
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01-08-2016, 05:07 PM
#36
Nintonito Offline
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(01-08-2016, 01:24 PM)helios747 Wrote: the x86_64 JIT doesn't support PIE, so it won't run on Android.

I thought it was the other way around,  that android didn't support it.
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01-08-2016, 05:28 PM
#37
Sonicadvance1 Offline
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You thought incorrectly.
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01-08-2016, 08:49 PM (This post was last modified: 01-08-2016, 08:54 PM by clairane.)
#38
clairane Offline
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I got the playstore version working with the 32-bit OS,
I had to enable "apps compatibility" under settings says something about native bridge and ARM libraries.
OpenGLES mode only had sound no picture, software mode had both sound and picture, might be a problem with intels mesa driver, I'll retry the 64-bit OS this weekend with one of the latest dev builds.
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01-08-2016, 11:05 PM (This post was last modified: 01-09-2016, 04:49 AM by YellowDart.)
#39
YellowDart Offline
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You are wasting your time.

Dolphin's JIT needs to be written specifically for the architecture of the processor you have. There is a very mature JIT for x86_64, and the good news is that maturity should largely carry over to android once the PIE thing is resolved.

However, until there is a real android device that supports x86_64, there is no reason to do this, and so it won't be done. It requires solid OpenGL support, so even once the architecture is supported, you'll still need a real device.
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01-09-2016, 12:15 AM
#40
degasus Offline
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Good luck, PIE support isn't that far away. IIRC it was only removed because of issues when it was *disabled*: https://github.com/dolphin-emu/dolphin/pull/2605
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