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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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Android x86
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Android x86
10-07-2014, 08:39 PM
#1
ichiro_93 Offline
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Smile 
CPU : dual core Intel Atom Z560 1,6ghz
GPU : Powervr 544MP2 (but OpenGL es2.0)
RAM : 1GB
can be running dolphin with games from gamecube ?
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10-08-2014, 02:25 AM
#2
mbc07 Offline
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No.
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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10-08-2014, 02:26 AM
#3
pauldacheez Offline
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Nope. No Dolphin at all.

Not only is it incapable of running the OpenGL ES 3.0 video backend (thus you'd be stuck with software rendering, which is unusably slow), it's x86-32, which we no longer support. And, heck, you're on the bare minimum amount of RAM Dolphin can run with.

Also, GameCube games don't have lower requirements than Wii games. That's a common misconception.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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<@Lioncash> pauldachz in charge of shitposting :^)
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10-08-2014, 10:53 AM
#4
ichiro_93 Offline
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(10-08-2014, 02:25 AM)Jhonn Wrote: No.

(10-08-2014, 02:26 AM)pauldacheez Wrote: Nope. No Dolphin at all.

Not only is it incapable of running the OpenGL ES 3.0 video backend (thus you'd be stuck with software rendering, which is unusably slow), it's x86-32, which we no longer support. And, heck, you're on the bare minimum amount of RAM Dolphin can run with.

Also, GameCube games don't have lower requirements than Wii games. That's a common misconception.
thanks for answer :-(
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10-08-2014, 11:15 AM
#5
Nintonito Offline
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(10-08-2014, 02:26 AM)pauldacheez Wrote: Nope. No Dolphin at all.

Not only is it incapable of running the OpenGL ES 3.0 video backend (thus you'd be stuck with software rendering, which is unusably slow), it's x86-32, which we no longer support. And, heck, you're on the bare minimum amount of RAM Dolphin can run with.

Also, GameCube games don't have lower requirements than Wii games. That's a common misconception.

So what the relationship compabilility and performance wise between GCN and Wii? I was under the impression they were pretty similiar most respects.
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10-08-2014, 02:02 PM
#6
pauldacheez Offline
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(10-08-2014, 11:15 AM)Nintonito Wrote: So what the relationship compabilility and performance wise between GCN and Wii? I was under the impression they were pretty similiar most respects.

Yeah, they're pretty similar. Few of Dolphin's performance bottlenecks are actually from any factor that differs significantly between the GC and Wii.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
----------------------------------------
<@Lioncash> pauldachz in charge of shitposting :^)
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10-08-2014, 02:06 PM (This post was last modified: 10-08-2014, 02:07 PM by Shonumi.)
#7
Shonumi Offline
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(10-08-2014, 11:15 AM)Nintonito Wrote: So what the relationship compabilility and performance wise between GCN and Wii? I was under the impression they were pretty similiar most respects.

Performance-wise between GC and Wii games, when you're talking about Dolphin, the answer is pretty much always "it depends". Performance is really determined on a game-by-game basis. Depending on what the game wants to do, Dolphin may or may not have an "easy" time emulating what it's asked to do. Some GC games require incredibly (computationally) difficult things for Dolphin to emulate, whereas some Wii games are cake-walks.

EDIT: Not sure if you were talking about the performance differences between actual GC/Wii hardware or performance differences in Dolphin with GC vs. Wii games (I tried to answer for the latter...)
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10-08-2014, 02:15 PM
#8
tueidj Offline
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A wii is just a gamecube with more memory and some extra peripherals (NAND, USB, Network etc.) bolted on. Luckily these extra peripherals are all accessed using the same method (the powerpc<->starlet bridge) so they're easy to emulate using HLE.
Since gamecube games had to deal with such strict memory restrictions some of them resorted to using the MMU (memory management unit) to enable virtual memory, this actually makes them a lot more complicated to emulate than wii games.
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