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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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Android - Vulkan API
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Android - Vulkan API
12-12-2017, 07:28 PM
#1
slikesohp
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Hi, I must say I love dolphin, it is really amazing piece of work!

I have tried to run Dolphin android version on my phone too, but every game is using only OpenGL ES 3.2, instead of Vulkan API. The graphics processor is adreno 530 if it is important. Other emulators and games work through the Vulkan API perfectly, only the dolphin do not.

Can I change it using ini file? Or what are my possibilities?

Thanks again for your amazing app. Regards!
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12-12-2017, 07:58 PM
#2
degasus Offline
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There is an option for the video backend in the android UI, but I'm pretty sure you will like the OpenGL backend more. Our OpenGL backend is quite fast, and the drivers got a bit more time to stabilize. Our Vulkan backend is faster, but quite broken on mobile GPU drivers.
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12-13-2017, 01:41 AM
#3
slikesohp
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Wow I see. Most of the games are running super fast using Vulkan, but with graphical glitches, in some games I can't see anything except HUD (Simpsons, Metroid Prime, Need for Speed Underground for example).

OpenGL is fast, but it is still about 5-20 fps below the optimal value. However thanks Smile
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12-14-2017, 06:57 AM
#4
Whatnoww Offline
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Same here. Vulkan API is basically unusable.
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12-14-2017, 07:11 AM
#5
JonnyH Offline
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(12-13-2017, 01:41 AM)slikesohp Wrote: Wow I see. Most of the games are running super fast using Vulkan, but with graphical glitches, in some games I can't see anything except HUD (Simpsons, Metroid Prime, Need for Speed Underground for example).

OpenGL is fast, but it is still about 5-20 fps below the optimal value. However thanks Smile

Careful assuming performance with "Corrupt" graphics - it may well be faster because it's failing to draw some stuff Smile
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