Hi everyone
I know i'm new on this forum. I'm an android developer and i would like to make some research for speed up android Dolphin version.
First of all thanks for your help
I wonder :
- What is the most bottleneck on Android version GPU or CPU ?
- After looking into the dolphin source code, i didn't see any optimization for NEON instruction for android : Is there, in the past of dolphin, some tests/research on that point ?
- Could it be useful if i try to convert some CPU Wii/GameCube instruction to NEON optimized instruction, or it's totally useless ?
Useful links :
Automatic vectorization for compiling C/C++ source for android :
http://infocenter.arm.com/help/index.jsp...04s03.html
A useful library to help for calling NEON optimized function:
https://github.com/ARM-software/ComputeLibrary
NEON example :
https://github.com/googlesamples/android...hello-neon
Thanks for your help
Sorry for my bad English
I know i'm new on this forum. I'm an android developer and i would like to make some research for speed up android Dolphin version.
First of all thanks for your help
I wonder :
- What is the most bottleneck on Android version GPU or CPU ?
- After looking into the dolphin source code, i didn't see any optimization for NEON instruction for android : Is there, in the past of dolphin, some tests/research on that point ?
- Could it be useful if i try to convert some CPU Wii/GameCube instruction to NEON optimized instruction, or it's totally useless ?
Useful links :
Automatic vectorization for compiling C/C++ source for android :
http://infocenter.arm.com/help/index.jsp...04s03.html
A useful library to help for calling NEON optimized function:
https://github.com/ARM-software/ComputeLibrary
NEON example :
https://github.com/googlesamples/android...hello-neon
Thanks for your help
Sorry for my bad English