Now as I love this on pc the Android version seems to not like me with this game or double dash. I've already looked at double dash in the forum and see it's a known issue. Does anyone have a solution for Tales of Symphonia? The game runs great until I'm on the world map then I get flat colors and locations are not visible but accessible. I can post a screen shot if needed. Using Moto Z2 Force.
Android Graphic Issues on Tales of Symphonia
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10-02-2017, 11:26 AM
(09-30-2017, 09:44 AM)thagheist Wrote: Now as I love this on pc the Android version seems to not like me with this game or double dash. I've already looked at double dash in the forum and see it's a known issue. Does anyone have a solution for Tales of Symphonia? The game runs great until I'm on the world map then I get flat colors and locations are not visible but accessible. I can post a screen shot if needed. Using Moto Z2 Force. Try to use the version 5.0.1650 (10-02-2017, 11:26 AM)hehk1234 Wrote: Try to use the version 5.0.1650 Hello, I have follow your advise and downloaded this version but Nothing changed... I have again these flat green textures, montain, forest and villages missing on the world map. I've already try both EUR and US Versions and several versions of Dolphin.... Thank you by advance Edit: Enclosed image 01-12-2018, 03:19 AM
(10-23-2017, 07:22 PM)jokodo Wrote: Hello, Having issues still going to try different versions of dolphin this weekend. 01-18-2018, 01:03 AM
02-19-2018, 08:44 PM
(01-18-2018, 01:03 AM)jokodo Wrote: I've try until version 5.0-6162 (which is not good for ToS bad fps...) It seems that other people have the same problem... https://www.youtube.com/watch?v=3ERErfyoIEs 02-19-2018, 09:49 PM
(This post was last modified: 02-19-2018, 10:01 PM by mstreurman.)
(02-19-2018, 08:44 PM)jokodo Wrote: It seems that other people have the same problem... The bad FPS is caused by the Dolphin team implementing the game ini files effectively fixing the game configuration files so it emulates the console more accurately because the game might need correct XFB, EFB or Bounding box emulation to display some effects, FMV's or it is needed for some gameplay mechanics that otherwise wouldn't work. A great example for mechanics would be collecting starbits in Super Mario Galaxy, Using the Scanner in Metroid Prime series or clearing Goop in Super Mario Sunshine, an example for effects would be the transitions in the Paper Mario games which would otherwise crash the game or give garbled textures, ToS needs some special setting like that as well: According to https://wiki.dolphin-emu.org/index.php?t..._Symphonia the game needs Texture Accuracy set to Medium, which is a lot slower than Fast, otherwise it will not show text during in-game cut scenes and skits. So that has been implemented by having the Game ini's available and is what makes the game run slower on recent builds of Dolphin Android
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02-19-2018, 11:04 PM
Hello,
The problem is not the bad FPS but these missing texture on the world map and these green flat rectangles. Thank by the way. 02-20-2018, 10:34 AM
(02-19-2018, 11:04 PM)jokodo Wrote: Hello, Did you try setting the texture cache accuracy to medium? I am getting the same issues you are, I wish the development team would focus on the Symphonia issues because that's a mainstream great title 02-20-2018, 06:44 PM
(02-20-2018, 10:34 AM)Haze89 Wrote: Did you try setting the texture cache accuracy to medium? I am getting the same issues you are, I wish the development team would focus on the Symphonia issues because that's a mainstream great title I tried... no changes. Indeed i would really like to play this game again. |
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