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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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analog shoulder buttons!!?
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analog shoulder buttons!!?
02-10-2010, 06:03 PM
#1
CURTO Offline
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Sad 
yeah guys im surprised no one else has complained about this
but why o why doesnt dolphin or njoy or whatever detect/use
analog shoulder buttons!! playing metroid prime just isnt the same Sad
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02-10-2010, 06:27 PM (This post was last modified: 02-10-2010, 06:29 PM by Apostacious.)
#2
Apostacious Offline
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read the stickies next time http://forums.dolphin-emu.org/thread-2870.html

welcome to the forum Smile
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02-10-2010, 06:56 PM (This post was last modified: 02-10-2010, 06:59 PM by CURTO.)
#3
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(02-10-2010, 06:27 PM)Apostacious Wrote: read the stickies next time http://forums.dolphin-emu.org/thread-2870.html

welcome to the forum Smile

thanks for the welcome, but im talking about a gamecube controller
not a wii mote, Rolleyes
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02-10-2010, 07:03 PM (This post was last modified: 02-10-2010, 07:12 PM by Apostacious.)
#4
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its for all kinds of controllers.

wiimote needs no set up, controllers need wiimote emulation for wii games. So if you want to use analog shoulder buttons as pitch and roll for games that require you to balance the wiimote, use that guide.

but it you want analog for gamecube games im not sure. I think its already implemented so just select analog from the dropdown menu ontop of triggers in the cgpad plugin.
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02-10-2010, 07:08 PM
#5
CURTO Offline
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(02-10-2010, 07:03 PM)Apostacious Wrote: *facepalm*

please for the love of god read, its for all kinds of controllers.

wiimote needs no set up, controllers need wiimote emulation but it you want analog for gamecube games im not sure.

yeah its for metroid prime on gamecube (gamecube rom/iso/whatever)
and ive got some 3 in 1 tigergame thingy that lets me use my gamecube
controller, and in the njoy setup i fair cant figure out how its meant to work
with the analog shoulder buttons. like it registers the digital ones (left, 4
and right 5) but ive searched all over the net and no one seems to know
i thought i found one site where a guy said they should be 1004 and 1005
for analog but that didnt work Sad anyways i thought id turn to the dolphin
website and ask you guys right up close and personal
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02-10-2010, 07:13 PM (This post was last modified: 02-10-2010, 07:25 PM by Apostacious.)
#6
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yeah please read my edit lol, i think it works well but i cant test it cause i use real wiimote to emulate cg controller.

what dolphin rev are you using?
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02-10-2010, 07:29 PM
#7
CURTO Offline
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(02-10-2010, 07:13 PM)Apostacious Wrote: yeah please read my edit lol, i think it works well but i cant test it cause i use real wiimote to emulate cg controller.

what dolphin rev are you using?

uhh the latest one, 32 bit on xp sp3
its r4771 or something.. thats the reference right?
ill try ur method lol
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02-10-2010, 07:33 PM
#8
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sorry but thats not the latest, download the latest from here http://www.dolphin-emu.org/ its compiled 15 minutes after a new rev comes out, and follow the development here http://code.google.com/p/dolphin-emu/source/list latest rev is r5037
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02-10-2010, 07:37 PM
#9
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(02-10-2010, 07:33 PM)Apostacious Wrote: sorry but thats not the latest, download the latest from here http://www.dolphin-emu.org/ its compiled 15 minutes after a new rev comes out, and follow the development here http://code.google.com/p/dolphin-emu/source/list latest rev is r5037

oh ok cheers, i will try
hows this wiimote meant to work.. like with the gamecube games
will it use the wiimote or will it just use what it was using before which is the pad
ugh im confused
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02-10-2010, 07:44 PM
#10
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for the game cube games you use the cg pad pluggin, I use a wiimote along with glovepie (another imput emulator) to emulate the keyboard to use the cg pad xD

since you have an actual cg pad connected you only need to have it recognized in the cg pad pluggin.
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