Since when is SSAO a filter?
Also I'de like to point out that how good MLAA is will depend on the game, in particular how much contrast their is between objects. In SC2 it looks almost as good as SSAA and a hell of a lot better than MSAA, but with almost no performance hit. It does make text more difficult to read but only at lower resolutions. It seems that the higher your resolution is the less it affects the readability of text. As for the blurry textures, that can sometimes happen but that is an inherent flaw of MLAA that you have to live with no matter how it is implemented. And considering SSAA will cause the same problem with most game engines....
I also read somethign else about MLAA that intrigued me. Many people using ati's implementation of it are reporting that it usually only works with dx9 games. This is odd for several reasons. AMD states that it will work with any dx9/10/11 game, and in theory since it's a post processing filter it should not care which api is being used by the graphics engine. And of course it uses directompute11 which should not be affected by which api the graphics engine is using. Yet many state that forcing crysis or bc2 to run in dx9 mode causes it to work while it does not work if dx10 is being used. I wonder why that is, that doesn't make any sense.
Then how come going from an 8800GT to a GTX 260 C216 made no difference for me with efb scale at 3x? Considering the shader throughput is double you would expect it to make some improvement if insufficient shader throughput was the problem. I am quite positive at this point that shader throughput has absolutely nothing to do with how much of a performance hit you receieve from efb scaling.
Also I'de like to point out that how good MLAA is will depend on the game, in particular how much contrast their is between objects. In SC2 it looks almost as good as SSAA and a hell of a lot better than MSAA, but with almost no performance hit. It does make text more difficult to read but only at lower resolutions. It seems that the higher your resolution is the less it affects the readability of text. As for the blurry textures, that can sometimes happen but that is an inherent flaw of MLAA that you have to live with no matter how it is implemented. And considering SSAA will cause the same problem with most game engines....
I also read somethign else about MLAA that intrigued me. Many people using ati's implementation of it are reporting that it usually only works with dx9 games. This is odd for several reasons. AMD states that it will work with any dx9/10/11 game, and in theory since it's a post processing filter it should not care which api is being used by the graphics engine. And of course it uses directompute11 which should not be affected by which api the graphics engine is using. Yet many state that forcing crysis or bc2 to run in dx9 mode causes it to work while it does not work if dx10 is being used. I wonder why that is, that doesn't make any sense.
Quote:If you are using rivatuner try overclocking just the shaders clock of your card. It is the only thing that matters with efb scale, a 10% increase in shader's clock can give you a 10% increase in framerate if possible. It will probably make up for those 5 fps that are dropped. Btw with my 9600gt i am getting similar slowdowns with both opengl and directx9 plugin when upping the efb scale, there is no "bug" between plugins.
Then how come going from an 8800GT to a GTX 260 C216 made no difference for me with efb scale at 3x? Considering the shader throughput is double you would expect it to make some improvement if insufficient shader throughput was the problem. I am quite positive at this point that shader throughput has absolutely nothing to do with how much of a performance hit you receieve from efb scaling.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony