(01-25-2016, 09:47 PM)degasus Wrote: A bit out of topic, but NVidia did release a new driver some days ago with headless EGL support. So we could use the nvidia GPU for emulation, and the intel one for postprocessing. So in theory, this might work fine for virtual XFB. *but* there are still some issues remaining, and lots of code need to be written...
I've heard that as of 355, they not only support headless EGL, but also desktop OpenGL. Would that simplify implementing it? I'm fairly sure that Dolphin handling it itself instead of relying on primusrun/bumblebee should be more efficient. Too bad I'm not a C++ developer (low-level is… difficult).