I don't know since you haven't provided any usable information about the problem. I assume by glsl shaders that you're referring to the dolphin glsl openGL backend? If I had to guess your old gma probably was not fully compliant with the version of openGL required by the backend. GMA IGPs are VERY old. You would have likely experienced similar issues on an AMD/ATI GPU that old as well (if it even ran at all). It's not entirely fair to compare the API support of an old Intel IGP against a current AMD IGP. Current Intel IGPs support the same APIs as current AMD IGPs.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
