Keep in mind though that since audio depends on emulation speed, you don't want it to drop below 100% or you'll notice the slowdowns very easily… at least I do. So you should really get a Haswell or Skylake if you want it to run at full speed for the whole game instead of full speed at times.
Amd
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12-22-2015, 11:05 PM
(This post was last modified: 12-22-2015, 11:18 PM by Depressed Osaka.)
The hell is going on in this thread?
Is someone here, ACTUALLY, using Dolphin with that exact CPU? I am, and so far the only unplayable game for me is Sky Crawlers. Games with big areas such as TP Hyrule Field and MS Delfino Plaza suffer severe slowdowns, but are mostly playable. @Omini i have almost those specs (only 4 GB less) You'll suffer some issues but you should be mostly fine. Heck, even Xenoblade can be played more or less smoothly EDIT: Oh and for those who are suggesting getting an Intel CPU, the guy is on a budget, FX4350 is a quite affordable CPU to buy knowing that you'll get some performance out of it. Yes, it's low profile, but for 70 € you can't expect miracles.
[FX4350 4.0 Ghz - 4GB DDR3 - AsRock N64c-GS FX - AMD HD7770 1GB] Yup, i'm on the low profile side. If anything, take my feedback as a guide for low end users (º w º)b
12-23-2015, 01:23 AM
(12-22-2015, 11:05 PM)Depressed Osaka Wrote: Oh and for those who are suggesting getting an Intel CPU, the guy is on a budget, FX4350 is a quite affordable CPU to buy knowing that you'll get some performance out of it. Yes, it's low profile, but for 70 € you can't expect miracles. He said in a previous post that he was considering the FX 8350. I say that if he's going to get that chip, he may as well go with an Intel chip instead. The i5 is not much more expensive and will run Dolphin much better than the Fx. I have the FX 8350 and even the Intel G3258 performs noticeably better in Dolphin. I agree that AMD FX line will play most games in Dolphin just fine....but Intel will play them better. 12-23-2015, 02:23 AM
(12-22-2015, 11:05 PM)Depressed Osaka Wrote: Games with big areas such as TP Hyrule Field and MS Delfino Plaza suffer severe slowdowns, but are mostly playable. For me, although it is technically playable, it wouldn't be a very good experience… (12-22-2015, 11:05 PM)Depressed Osaka Wrote: EDIT: Oh and for those who are suggesting getting an Intel CPU, the guy is on a budget, FX4350 is a quite affordable CPU to buy knowing that you'll get some performance out of it. Yes, it's low profile, but for 70 € you can't expect miracles.The G3258 is also available for €70, and even a little less, but you can expect it to run most (if not all) games at full speed if you overclock it. (12-23-2015, 01:23 AM)sulblazer Wrote: He said in a previous post that he was considering the FX 8350. I say that if he's going to get that chip, he may as well go with an Intel chip instead. The i5 is not much more expensive and will run Dolphin much better than the Fx. I have the FX 8350 and even the Intel G3258 performs noticeably better in Dolphin. I agree that AMD FX line will play most games in Dolphin just fine....but Intel will play them better. See. Even if he would need to change the motherboard if he were to buy a G3258, it would be much better than a FX 8350 as far as Dolphin is concerned (and still cheaper than a FX 8350). 01-01-2016, 06:38 AM
(This post was last modified: 01-01-2016, 06:39 AM by SwordForger.)
I have an AMD FX-8320 3.5ghz and I am currently noticing some speed issues with Metroid Prime 3. My GPU is an EVGA GTX 970 SC and I have 8 GB DDR3 Ram with a Samsung SSD! And I can only run MP3 at 720P no enhancements. But MP2 Echos ran perfect at 1080P AA on x8 and AF on x16... so I am kind of confused as to why MP3 is so much more demanding. But I know it's has to be my CPU... which sucks because I don't have $400 laying around to buy an intel based MoBo and i5 (or i7 preferably) Processor.
When you say speed issues, do you mean stuttering? If so, unfortunately that will happen with any computer, even the most powerful one. It is caused by shader compilation. As you progress in the game, stuttering should be reduced.
EDIT: you probably already know this, but Dolphin performance relies more on the CPU than the GPU. Sure, you need a decent GPU to be able to run games with enhancements, but a good CPU is more important. 01-01-2016, 08:50 AM
It's more like fps dropping problems in certain environments. I played through mp2 on those very high settings... I would think I wouldn't have bad fps problems with mp3 in 720P. But I guess it could be considered stuttering. But what do you mean it will reduce as I play through the game?
01-01-2016, 10:25 AM
So, instead of stuttering (the FPS dropping for 1-3 seconds then back to full speed), you are having slowdowns in some areas only? And it stays slow as long as you are in those areas? If you drop back to 1x IR, do you still have those slowdowns?
01-01-2016, 11:14 AM
It's sort of a mix of both. Like in Bryo in MP 3 Where it is raining I get a slow down fairly consistently. But I do experience random slow downs for about 1-3 seconds and then runs at full speed in area's where there is not much going on. This is all happening in 720P with no enhancements.
01-01-2016, 11:52 AM
Do you still get the consistent slowdowns with 1x IR? If so, that means that the bottleneck is probably your CPU (your CPU is the limiting factor which prevents you from getting full speed).
As for the random slowdowns, that's stuttering caused by shader compilation (see link above). There will be less stuttering as you play through the game because the shader compilations (that slow down the emulation and are responsible for the stuttering) only happen once. The wiki explains this much better than I do, so here's a quote: Quote:Metroid Prime 3: Corruption (Wii) is one of the most susceptible titles to shader compilation stuttering. The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly. Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation; a pause that does not exist on the consoles. For most games shader generation takes only a few milliseconds, but for a few demanding titles, the shaders that they generate are so large that they can result in noticeable stuttering, in severe cases pauses of over a second may occur.(emphasis mine) |
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