ty dude! keep goin
Always Up-to-Date Windows Builds by Unknownforce
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01-01-2010, 10:24 PM
nice gonna try that later as well.currently playing oboro muramasa and the big oni's p*ssing me off.
Intel Core i5-2500/MSI P67A-GD65-B3/Corsair 4GB XMS3 1333 ddr3 (2gbx2)/Gigabyte GTX560 Ti/Win7x64
01-02-2010, 05:39 AM
I can't get to work the build with opencl. Crash when i start any game.
Tips anyone? nvidia 9800 gt, nvidia 195.62, w7x32 01-06-2010, 07:05 AM
I've made my builds completely automated. I've set them to update once every eight (8) hours. I have yet to automate the process of updating this post, so I simply renamed it to always updating. I've also gotten rid of the "middle page" as it was relying on my webserver to be up to function, and there were times where I had to take it down, so I'd rather not have to deprive you all of the latest updates when i have to take my server offline.
It now directs you right to the SkyDrive folder where all the builds are stored. As a side note, while I was setting up the automated process, I mistakenly deleted the archive, so all the old builds that were there are gone now. But again, if you need a specific build number I can still do that, so it's no big deal, and I also have my own personal Archive with all of the builds that I have ever posted. 01-10-2010, 11:35 AM
Lookin like watchdog timer is no longer gonna be needed. Seems ayuanx has changed the characteristics of the vps so even if someone fooled with the watchdog again it would be pointless. Don't really know but unknown you might wanna think about taking that patch out of your builds as it hasn't worked in 100's of builds and seems developers have gone in another direction in the regard to how that patch worked. You probably know more on that subject then me.
Windows xp nlited 32 bit sp3
Intel Core 2 Duo E7400 3.65 ghz BFG 512 MB Nvidia GTS 250 [color=#006400]My Dolphin/PC Youtube Videos[/color] 01-12-2010, 11:28 PM
hi! i'm a fan and user of yours builds xD i have to ask you something, i cannot compile right now (x64 version) can you help me compiling the HLE plugin with this change?
in line 301 of UCode_Zelda_Voice.cpp: ---------------- if (true || PB.RepeatMode == 0) to if (PB.RepeatMode == 0) ---------------- yeah i know this is AFC looping , i really need this ,i hope u can help me 01-13-2010, 02:50 AM
(This post was last modified: 01-13-2010, 02:54 AM by dolphin rulz.)
i can run openal fine download openal
i need a special version of 4525 with your settings unknown force 01-15-2010, 03:33 AM
Hi.
i've got a big problem with texturing both with D3D9 and openGL: Look:
Intel duo 6600 @ 2.40Ghz
Graphic 9800GTX 2Gb RAM DDR2 Windows 7 x64 ultimate Dolphin r4812 01-16-2010, 01:35 AM
(This post was last modified: 01-16-2010, 02:06 AM by Unknownforce.)
The watchdog patch no longer works, so I have removed it. It was also responsible for the lack of updates. It wasn't compiling with it in place... So now this is basically a Pure SVN build. If there are some significant patches that can be applied, I will gladly add them. If so, simply add a link to the patch file and I'll add it when I get the chance.
4841 is compiling/uploading now. 01-28-2010, 05:11 PM
I'm going to discontinue my builds. I just can't keep up with them. I have so much else going on in my life right now. I originally started these builds just so that others could have another source to rely on as there were so few before, but there are so many sources to get the latest build from now, and I don't have anything really that special in my builds any longer, so it seems rather pointless to have yet another listing of the same exact build listed. If the time comes where people back out again and the updates are less frequent again, I'll gladly resume posting my builds, but for now, there isn't much use for them.
Mod, please remove this thread from sticky. Been fun guys, thanks for all the support. |
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