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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Always Up-to-Date Windows Builds by Unknownforce
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Always Up-to-Date Windows Builds by Unknownforce
12-05-2009, 09:56 PM (This post was last modified: 12-05-2009, 09:57 PM by command1989.)
#241
command1989 Offline
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Thanks for the Builds!

Did someone else test 32 and 64 bit builds? I'm experiencing slowdowns running the 64bit one Sad (instead of 19 FPS in large fields I get 16 FPS with 64 bits. Although these are just 3 FPS difference, you can notice. Using Win 7 64 bit, 6 GB RAM)
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12-06-2009, 07:39 AM
#242
Unknownforce Offline
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4647. Updated the fullscreen toggle code slightly to match the recent changes, it's still quite buggy, but it no longer crashes (or at least it doesn't for me!)
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12-06-2009, 07:13 PM
#243
chub904 Offline
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thanks for the update
I just test it to play the Resident_Evil_The_Darkside_Chronicles
and again there is no gun shot sound, but the 4642 is fine
it is better to use 4642 to play
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12-06-2009, 10:25 PM
#244
Rosswold Offline
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I now tried the OpenCL build again with Forceware 195.62 WHQL, but still doesn't work. Just FYI (I don't know if you can change anything about it or not)
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12-07-2009, 01:22 AM
#245
WhiteZero Offline
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I've heard complaints about 4651 having issues with real WiiMote. Anyone confirm?
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12-07-2009, 01:41 AM (This post was last modified: 12-07-2009, 01:42 AM by morka.)
#246
morka Offline
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yes I have this problem j with wimote after setting it does not connect
uses a Plugin_Wiimote.dll r4631
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12-07-2009, 01:47 AM
#247
WhiteZero Offline
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(12-07-2009, 01:41 AM)morka Wrote: yes I have this problem j with wimote after setting it does not connect
uses a Plugin_Wiimote.dll r4631

After testing my own build of 4652, I have this same problem. However, with this revision, my WiiMote connects 100% of the time as long as I don't try to change any settings. So really, this is a good improvement for me. Just restart the emulator if you make a change to your settings. Good trade-off to me. When before I'd have to try 4 - 8 times to get my WiiMote to work normally.
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12-07-2009, 05:12 AM
#248
WhiteZero Offline
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Unknownforce, how do you do your OpenCL Builds? It seems like it would be time consuming to add and remove all the OpenCL directories for each of your builds, to make non-OCL and OCL builds.
Is there a faster method for doing each platform in Visual Studio that I'm missing?
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12-07-2009, 06:01 PM
#249
Unknownforce Offline
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(12-07-2009, 05:12 AM)WhiteZero Wrote: Unknownforce, how do you do your OpenCL Builds? It seems like it would be time consuming to add and remove all the OpenCL directories for each of your builds, to make non-OCL and OCL builds.
Is there a faster method for doing each platform in Visual Studio that I'm missing?

I have two complete SVN checkouts, separate build folders for each of them. All the necessary OCL libraries and such are stored in the nvidia folder that was created when I installed the OCL SDK. I added them as libraries for ALL projects to use.

The only difference between the two SVN folders is that the OpenCL.h file has #if 1 instead of #if 0


Up to 4654.
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12-12-2009, 01:14 AM
#250
Unknownforce Offline
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4681, Super Smash Bros. Brawl USA patch applied.
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