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Always Up-to-Date Windows Builds by Unknownforce
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10-21-2009, 08:07 AM
10-26-2009, 11:57 PM
4470. Sorry for the lack of updates over the weekend, had to deal with something...
10-27-2009, 12:40 AM
Hey Unknownforce, i've been noticing that your revs usually have the same Rev # as Orleans. Often times you beat him to the punch, but he still publishes that exact same rev. Have you noticed? Though It shouldn't matter to much, right?
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Antec 902 V3 Back Steel Case Corsair DDR3 Ram 8GB AMD FX-8150[/color] Problem? [color=#00BFFF]Gigabyte GA-9900FXA--UD3 Motherboard Windows 7 Ultimate x64 bit 320Gb HD 1 TB HD Zalman CNPS9900 CPU Cooler Corsair AX750W Power Supply 24" Asus 1920x1080 LCD Monitor (HDMI) 17" Dell 1280x1024 LCD Monitor (VGA) Evga GTX 460 OC 830Mhz (Overclocked Factory Overclock) ![]() Logitech G930 Wireless Headset[/color] 10-27-2009, 09:45 AM
They may have other patches applied to each of their respective builds.. UnknownForce I believe applies the Watchdog patch among others. Not sure what Orleans applies if anything.
10-27-2009, 01:57 PM
(10-27-2009, 12:40 AM)Diddy Kong Wrote: Hey Unknownforce, i've been noticing that your revs usually have the same Rev # as Orleans. Often times you beat him to the punch, but he still publishes that exact same rev. Have you noticed? Though It shouldn't matter to much, right? I dunno, I just update as often as I can... I guess he's just in the same boat as I am? (10-27-2009, 09:45 AM)Speeddymon Wrote: They may have other patches applied to each of their respective builds.. UnknownForce I believe applies the Watchdog patch among others. Not sure what Orleans applies if anything. I think Orleans has this as well... I'm not sure. I'm pretty sure mine is the only one that has the fix for pressing escape in Direct3D though, I fixed that myself, it has it's share of bugs, but it's better than shutting down completely. Mine also is the only one that has SDL 1.3 for x64, I also compiled that myself after fixing a lot of problems and removing a lot of the unnecessary code that wasn't allowing it to compile for x64. So other than those two things, I'm pretty sure all the other things that I have changed are fairly common patches among all builds. 10-28-2009, 03:41 AM
Now that you're mentioning SDL 1.3, what is the benefit if I use it instead of the normal SDL?
10-28-2009, 04:38 AM
(10-28-2009, 03:41 AM)Rosswold Wrote: Now that you're mentioning SDL 1.3, what is the benefit if I use it instead of the normal SDL? Some controllers/adapters don't work right with 1.2. For example, I have a gamecube controller adapter, and when I use SDL 1.2, the L Trigger doesn't work and the Axis on the analog sticks are inverted. When I use 1.3, they work perfectly. Also I think that Rumble works in SDL 1.3 and it doesn't in 1.2, or it's better supported? I can't confirm that though. 10-31-2009, 05:36 AM
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