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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Always Up-to-Date Windows Builds by Unknownforce
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Always Up-to-Date Windows Builds by Unknownforce
10-21-2009, 07:49 AM
#201
Nebetsu Offline
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(10-21-2009, 07:38 AM)James333 Wrote: select "DSP HLE" plugin

Durp. I forgot I changed that to see what it would do. :p Thanks. I feel kind of dumb now. Tongue
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10-21-2009, 08:07 AM
#202
Unknownforce Offline
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(10-21-2009, 07:49 AM)Nebetsu Wrote: Durp. I forgot I changed that to see what it would do. :p Thanks. I feel kind of dumb now. Tongue

It happens to the best of us. Tongue
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10-26-2009, 11:57 PM
#203
Unknownforce Offline
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4470. Sorry for the lack of updates over the weekend, had to deal with something...
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10-27-2009, 12:40 AM
#204
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Hey Unknownforce, i've been noticing that your revs usually have the same Rev # as Orleans. Often times you beat him to the punch, but he still publishes that exact same rev. Have you noticed? Though It shouldn't matter to much, right?
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10-27-2009, 09:45 AM
#205
Speeddymon Offline
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They may have other patches applied to each of their respective builds.. UnknownForce I believe applies the Watchdog patch among others. Not sure what Orleans applies if anything.
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10-27-2009, 01:57 PM
#206
Unknownforce Offline
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(10-27-2009, 12:40 AM)Diddy Kong Wrote: Hey Unknownforce, i've been noticing that your revs usually have the same Rev # as Orleans. Often times you beat him to the punch, but he still publishes that exact same rev. Have you noticed? Though It shouldn't matter to much, right?

I dunno, I just update as often as I can... I guess he's just in the same boat as I am?

(10-27-2009, 09:45 AM)Speeddymon Wrote: They may have other patches applied to each of their respective builds.. UnknownForce I believe applies the Watchdog patch among others. Not sure what Orleans applies if anything.

I think Orleans has this as well... I'm not sure. I'm pretty sure mine is the only one that has the fix for pressing escape in Direct3D though, I fixed that myself, it has it's share of bugs, but it's better than shutting down completely. Mine also is the only one that has SDL 1.3 for x64, I also compiled that myself after fixing a lot of problems and removing a lot of the unnecessary code that wasn't allowing it to compile for x64.

So other than those two things, I'm pretty sure all the other things that I have changed are fairly common patches among all builds.
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10-28-2009, 03:41 AM
#207
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Now that you're mentioning SDL 1.3, what is the benefit if I use it instead of the normal SDL?
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10-28-2009, 04:38 AM
#208
Unknownforce Offline
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(10-28-2009, 03:41 AM)Rosswold Wrote: Now that you're mentioning SDL 1.3, what is the benefit if I use it instead of the normal SDL?

Some controllers/adapters don't work right with 1.2. For example, I have a gamecube controller adapter, and when I use SDL 1.2, the L Trigger doesn't work and the Axis on the analog sticks are inverted. When I use 1.3, they work perfectly.

Also I think that Rumble works in SDL 1.3 and it doesn't in 1.2, or it's better supported? I can't confirm that though.
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10-31-2009, 01:42 AM
#209
Unknownforce Offline
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4482.
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10-31-2009, 05:36 AM
#210
darkalfx Offline
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(10-31-2009, 01:42 AM)Unknownforce Wrote: 4482.
You are blazing fast!
I am impressed by your speed and commitment to this.

I really appreciate it.
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