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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Always Up-to-Date Windows Builds by Unknownforce
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Always Up-to-Date Windows Builds by Unknownforce
10-15-2009, 05:33 AM
#171
Unknownforce Offline
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(10-15-2009, 05:05 AM)Nebetsu Wrote: I keep getting these messages telling me my wiimote emulation is out of sync and then the whole thing crashes. The previous builds never had this issue. I first noticed this with 4417. I've been backtracking with previous versions to see if I can find one that doesn't do this.

EDIT: Same thing happens with that 4418 build too. And the weird thing is: Now it's doing it with versions that used to be fine. :S

Sounds more like configuration problems to me. Try removing the wiimote from bluetooth devices and re-installing it. And also make sure you're not using save states, wiimote + save states don't work right.

If anything take a screenshot of the error and post it up.
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10-15-2009, 05:50 AM (This post was last modified: 10-15-2009, 05:53 AM by Nebetsu.)
#172
Nebetsu Offline
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(10-15-2009, 05:33 AM)Unknownforce Wrote:
(10-15-2009, 05:05 AM)Nebetsu Wrote: I keep getting these messages telling me my wiimote emulation is out of sync and then the whole thing crashes. The previous builds never had this issue. I first noticed this with 4417. I've been backtracking with previous versions to see if I can find one that doesn't do this.

EDIT: Same thing happens with that 4418 build too. And the weird thing is: Now it's doing it with versions that used to be fine. :S

Sounds more like configuration problems to me. Try removing the wiimote from bluetooth devices and re-installing it. And also make sure you're not using save states, wiimote + save states don't work right.

If anything take a screenshot of the error and post it up.

I don't have a wiimote at all actually. I've just been playing SSBB on my 360 controller. That's it. Here's a screenshot: http://nebland.net/files/wiimote.png
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10-15-2009, 06:22 AM
#173
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(10-15-2009, 05:50 AM)Nebetsu Wrote: I don't have a wiimote at all actually. I've just been playing SSBB on my 360 controller. That's it. Here's a screenshot: http://nebland.net/files/wiimote.png

I dunno, I just use the Wiimote from my Wii... so I don't have this problem... I would post in the support forum or possibly posting an issue in the google code page... (searching beforehand of course in both cases)

But from what little research I just did, I found that this is a random issue...
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10-16-2009, 03:23 AM (This post was last modified: 10-16-2009, 03:57 AM by Nebetsu.)
#174
Nebetsu Offline
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(10-15-2009, 06:22 AM)Unknownforce Wrote:
(10-15-2009, 05:50 AM)Nebetsu Wrote: I don't have a wiimote at all actually. I've just been playing SSBB on my 360 controller. That's it. Here's a screenshot: http://nebland.net/files/wiimote.png

I dunno, I just use the Wiimote from my Wii... so I don't have this problem... I would post in the support forum or possibly posting an issue in the google code page... (searching beforehand of course in both cases)

But from what little research I just did, I found that this is a random issue...

Well I'll try activating "connect real wiimote" even though I don't have one and see if that helps my problem. Tongue I'll keep you posted.

EDIT: Didn't work. Using 4426
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10-16-2009, 10:32 PM
#175
shideravan Offline
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Unknown Force: let me ask you, since you do compilations every day:

I update the code every time i want but i don't compiled yet...
Whats the name and address of file that i have to open to compile dolphin?
How i can compile the dolphinIL together?
How i can obtain patches, and how i can apply then with my code?
Whats is the "important"patches to apply?
Why these patches don't came with the official builts?
It's possible to do a compilation optimized from my processor?
How i can do that?
How i can grab code from old versions of dolphin?
Thank you very much!

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10-16-2009, 11:34 PM (This post was last modified: 10-16-2009, 11:34 PM by Unknownforce.)
#176
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Whats the name and address of file that i have to open to compile dolphin? [color=#FF0000]See this:[/color] http://code.google.com/p/dolphin-emu/wiki/WindowsBuild
How i can compile the dolphinIL together? [color=#FF0000]Instead of "Release" build, select Release_JITIL, it will output to the same "Binary" folder.[/color]
How i can obtain patches, and how i can apply then with my code? [color=#FF0000]If you have turtoiseSVN, apply patch is one of the menu options. Patches are located on this forum and on the code page as well.[/color]
Whats is the "important"patches to apply? [color=#FF0000]There aren't any "important" patches, I put patches in to enhance certain things, some people use them some people don't.[/color]
Why these patches don't came with the official builts? [color=#FF0000]Patches are created to test. After they are tested and working properly, they usually make it into the SVN.[/color]
It's possible to do a compilation optimized from my processor? [color=#FF0000]No.[/color]
How i can do that?
How i can grab code from old versions of dolphin? [color=#FF0000]Copy the hidden .svn folder into a new folder and then right click an empty spot and click TortoiseSVN and select Update to Revision. Select Revision, type in the build you want, and click OK.[/color]
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10-16-2009, 11:44 PM
#177
shideravan Offline
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Thank you very much!
I'm using visualSVN but i'll try the tortoise!
I heard that is possible to integrate with Visual C++ express edition 2008...
I don't know how to do that yet, but i'll learn somehow...
Thanks again!

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10-17-2009, 01:27 AM
#178
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Holy ****. mortal Kombat games on the x64, are f******* PC ports! Full speed and everithyng.
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10-17-2009, 04:02 AM
#179
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The R4429 version is very good! the plugin Direct3D9 working much better than fucking OpenGL i get 25fps in Mario Galaxy with Direct3D9 and with opengl i get 6.9fps.

Great Work guys
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10-17-2009, 05:20 AM
#180
Unknownforce Offline
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OpenCL builds added.
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